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07-19-2011, 01:00 PM | #1 |
Join Date: Feb 2007
Location: New York City
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[MH] Spell Casting
Im GM'ing a MH game. I'm a little unclear as to the building & pricing of rituals.
Lets say a witch wants to make & cast a fireball (thrown with innate attack). Whitch of the two options below is correct? Greater destroy energy (5), 300 lbs (3), 4d+2 brn dam (2) = 30 energy or Greater destroy energy (5), 300 lbs (3), Range: 20 yds (6), 4d+2 brn dam (2) = 48 energy Thanks for the help. Damage Note: 2en is 1d+2 *3 for attack type (visible, non-explosive, ect...) which is 3d+6. Dice adds rule converts this to 4d+2. |
07-19-2011, 01:45 PM | #2 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Spell Casting
Quote:
Greater Create Energy [6], 3d+6 (4d+2) damage [2], one Greater effect [x3] = 24 total energy.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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07-19-2011, 03:47 PM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [MH] Spell Casting
If a fireball just appears in the caster's hand and has no range component, then how do I as the GM determine 1/2d and Acc for the attack? Does the player just to declare that it has a range of 1000 yds, an Acc of 7+3, and I'm supposed to nod? Or do I assign some kind of weight to the fireball and look up the results on the throwing chart?
Alternately, what if instead of using a fireball, the caster wanted to create a laser beam? |
07-19-2011, 04:01 PM | #4 |
Join Date: Sep 2006
Location: Luxembourg
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Re: [MH] Spell Casting
Champion p35:
For a visible, blatant, external attack, which must be delivered by touch or thrown (using Innate Attack skill with standard range penalties) and can be dodged,... characters p61 : By default, this is a ranged attack with 1/2D 10, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 Hope this help celjabba |
07-25-2011, 03:22 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: [MH] Spell Casting
Quote:
That's the Innate Attack advantage. Which has nothing to do with this - the skill "Innate Attack" (confusingly the same name) doesn't determine range and ACC and ROF, the source of the attack does. That source can be a spell in the standard magic system, an advantage (not just Innate Attack, but also an Affliction, or various other things with the Weaponized limitation), or a ritual from the MH ritual magic system. So the basic assumptions of the Innate Attack advantage (while reasonable) aren't actually part of this.
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07-25-2011, 04:23 PM | #6 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Spell Casting
While that's true, RPM does assume the "standard" Innate Attack stats. As I've said before, I hope that interest in RPM grows enough to give me me the future opportunity to expand the system into a book of its own, so that I have the room to spell this sort of thing out in full detail.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
07-20-2011, 07:17 AM | #7 | |
Join Date: Feb 2007
Location: New York City
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Re: [MH] Spell Casting
Quote:
If the spell was a stunning spell how would that work? Greater Create Energy [6], Stunning [0], one Greater effect [x3] = 18 total energy? or Greater Control Mind [5], Stunning [0], one Greater effect [x3] = 15 total energy? thx in advance! |
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07-20-2011, 01:06 PM | #8 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Spell Casting
Quote:
If you wanted to create some sort of "concussion ball" in your hands that you then threw at the target to stun him, you'd avoid the need for Range but would have to use Greater effects. That's not really the best idea, energy-wise, but it might be necessary in some weird situations.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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07-21-2011, 08:37 PM | #9 |
Join Date: Feb 2007
Location: New York City
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Re: [MH] Spell Casting
So if I wanted to do:
Spontanious Combustion: Greater Create Energy [6], Range: 10yds [4], 3d+2 burn damage [10], one Greater effect [x3] = 60 total energy. and Malediction Energy Drain: Greater Destroy Energy [5], Range: 10yds [4], 3d+2 fatiuge damage [20], one Greater effect [x3] = 87 total energy. Or do I have to add subject weights? thx in advance. |
07-22-2011, 10:22 PM | #10 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Spell Casting
Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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Tags |
fireball, greater destroy energy, magic, monster hunters, rpm |
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