Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-09-2015, 02:14 PM   #11
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: GURPS Overhaul - Initiative, Revised

I like it a lot. My biggest concern is that it would end up feeling like Initiative Passes from 4th Edition Shadowrun, but then again, that's not a bad thing: all it means is that being fast is really, really important.

I think most people would need this to be simplified before use, but it's hardly the sort of thing that's intended to be adopted on a large scale, is it? I think it's a good system for what it is. The only change I'd make is to drop fractional IP, those add a level of mindboggle even if a computer is handling them. They're just not intuitive.
McAllister is offline   Reply With Quote
 

Tags
house rules, overhaul


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:22 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.