01-19-2021, 10:02 AM | #21 |
Join Date: May 2010
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Re: Updating the vampire
Re: ST, I did make a conscious decision to preserve Basic Lift rather than damage. Thanks for pointing out I need Heals FP on there—I knew 15 points seemed too cheap.
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01-19-2021, 10:34 AM | #22 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Updating the vampire
Tangentially related, I did a few thematically disparate vampires as part of my "undead ruling the living" campaign. The discussion thread is here. The idea was that true vampires should be very rare and extremely high-powered, so I was trying to avoid the idea of a standard "vampire template".
Summarized, to save the reader a click:
(All references to "Kargat" are referring to the in-campaign name of the undead secret police.) |
01-19-2021, 10:49 AM | #23 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
True as GURPS Update says that Classic's Bite [30] is replaced by 4e's Vampire Bite [30] though with the way Powers did it Vampire Bite (Leech (Heals FP, +60%; Blood Agent, -40%); Sharp Teeth) is [31] not [30].
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01-19-2021, 10:59 AM | #24 |
Join Date: Feb 2016
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Re: Updating the vampire
One possibility for vampire abilities would be Terror (Awe; Active, +0%) [30], which would represent the ability of vampires to enslave lesser beings by crushing their wills, with older vampires developing higher levels of Will and/or higher levels of Terror. Terror could even function as the core ability for vampire mental powers, with every other ability being an alternative ability of Terror.
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01-19-2021, 03:03 PM | #25 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
Quote:
More over the higher the Terror the more likely one will get Fainting, Panic, additional mental disadvantages results. At really hight levels (where rolls of 28-30 are possible) your victim goes into a coma. Sure you could play result 12 (Lose your lunch) for laughs (Vampire: I hate when that happens. Especially when it winds up all over me.) but the Fight Table is just too erratic. Then you have Unfazeable which makes you immune to Fright Checks (and therefore immune to Terror).
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01-19-2021, 03:06 PM | #26 | |
Join Date: Mar 2016
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Re: Updating the vampire
Quote:
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01-19-2021, 03:17 PM | #27 |
Join Date: Feb 2016
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Re: Updating the vampire
Yes, it is the Awe Table on page 85 of Powers. Starting at 14, victims start accumulating quirks/disadvantages that cause them to align with the attacker (or obey them). For example, at 22-23, you might receive Reprogrammable, with the attacker as your master.
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01-19-2021, 05:41 PM | #28 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
Well "at the GM’s option, Awe and Confusion are separate advantages" so that makes sense. But it does show the reasons one people think GURPS needs a 5e version as rules are scattered around too many books or in some cases contradict what the Basic Set says.
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01-19-2021, 06:03 PM | #29 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Updating the vampire
Quote:
ST+7 [70] + Striking ST+3 [15]: 85 ST+10 [100] + Lifting ST-3 [-9]: 91
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01-19-2021, 11:29 PM | #30 | |
Never Been Pretty
Join Date: Jan 2005
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Re: Updating the vampire
Kromm made the following post on regaining HP with Unhealing. So, unfortunately, Regeneration and Unhealing cannot be combined.
Quote:
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