Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-19-2021, 01:42 PM   #61
philreed
I do stuff and things.
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Kickstarter - GURPS Pyramid Scheme

$20,000 stretch goal unlocked. New stretch goal revealed.
philreed is offline   Reply With Quote
Old 01-20-2021, 01:32 PM   #62
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Kickstarter - GURPS Pyramid Scheme

We have I think two stretch goals to go. My latest ad blurb
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 01-21-2021, 01:23 AM   #63
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Kickstarter - GURPS Pyramid Scheme

I like the option to pledge $24 and get the bundle of 2020 PDFs (which I missed),

Pledged, and cheers

TD
__________________
Grand High* Poobah of the Cult of Stat Normalisation.
*not too high of course
Tomsdad is offline   Reply With Quote
Old 01-21-2021, 01:35 AM   #64
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Kickstarter - GURPS Pyramid Scheme

Quote:
Originally Posted by ravenfish View Post
The bit where, having written all the material beforehand, they pretend it won't all be released unless they get enough funding, strikes me as rather manipulative. I realize that businesses have to make money, and I will back in any case because I want the product, but I do so in a decidedly miffed sort of mood.
Leaving aside the points that others have made (and I definitely agree with). I think the best way to look at this is that you are going to get 3x 44pg* pyramids for $6 i.e. that is extremely cheap when you consider what we would have paid per Pyramid issue in the past. Not forgetting that while even 6$ for 3x20pgs would have been a deal compared to historical Pyramid prices the very nature of Kickstarter and the way it allows the supplier to assess success/demand instantly and achieved revenue, that then allows them to commercially justify stretch goals that further improves the deal for us consumers (and of course encourages more pledges).

So if it makes you feel better doing it this way is providing us with a great deal in terms of material per $.


*and it may get to $6 for 3x 48pgs
__________________
Grand High* Poobah of the Cult of Stat Normalisation.
*not too high of course

Last edited by Tomsdad; 01-21-2021 at 12:08 PM.
Tomsdad is offline   Reply With Quote
Old 01-21-2021, 03:33 AM   #65
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Kickstarter - GURPS Pyramid Scheme

$501 to go for the $26K goal! I've advertised, but mostly running into a collective "meh". :(
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 01-21-2021, 01:20 PM   #66
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: Kickstarter - GURPS Pyramid Scheme

Oh my. How many stretch goals are there?
Michael Thayne is offline   Reply With Quote
Old 01-21-2021, 01:33 PM   #67
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Kickstarter - GURPS Pyramid Scheme

Quote:
Originally Posted by Michael Thayne View Post
Oh my. How many stretch goals are there?
Eight. The full extent of the campaign was three issues, 52 pages each, with each article being four pages long. Unless there's something surprising past the final, 11th article per magazine (and I doubt it), then the next goal after $26,000 should be the last one.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 01-21-2021, 04:11 PM   #68
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Kickstarter - GURPS Pyramid Scheme

Quote:
Originally Posted by Phantasm View Post
$501 to go for the $26K goal!
We've just got there. Next goal is not up yet.
johndallman is offline   Reply With Quote
Old 01-22-2021, 07:39 AM   #69
ravenfish
 
Join Date: May 2007
Default Re: Kickstarter - GURPS Pyramid Scheme

Looks like the next goal is up- and all three potential articles look interesting.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
ravenfish is offline   Reply With Quote
Old 01-22-2021, 07:45 AM   #70
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Kickstarter - GURPS Pyramid Scheme

Quote:
Originally Posted by ravenfish View Post

Looks like the next goal is up- and all three potential articles look interesting.
Pulling from my own social media . . .



Four days to go and one final stretch goal remaining! That goal includes not one but two articles of mine, so I have a personal stake in seeing it reached – at least, more of a stake than my everyday "develops GURPS at SJ Games." I'd like to elaborate and perhaps tempt the fence-sitters:
  • "Tactical Looting": Largely game-mechanical guidance on "speed runs" through dungeons for fun, profit, and not dying when the ceiling collapses. I took the title from the fact that in some situations, you're switching on tactical combat time and leaving it on even when there's no fighting. Now I don't say, "Game out an entire adventure one second at a time on a map, choosing hundreds or thousands of maneuvers." But much of the article's value is in how and why it stops short of that – and what it recommends instead.

  • "Putting Science in Your Fiction": My formal education was as a scientist – a physicist, to be precise. One thing that irritates me in fiction, games, and the popular imagination is how what's called "science" is often engineering that results in gizmos. You could call that "applied science," but then where does that leave theoretical and experimental science? Out in the cold! This article offers a mini-game, not unlike that for inventing, for curiosity-driven research as a goal in itself. It adds in-game value to expensive science skills.
Both are limited by (1) being four pages long, and (2) not being playtested. That's business as usual for magazine articles. But I firmly believe that both provide useful seeds that could grow into new forms of adventure – one fast-paced and action-heavy, one slow-paced and cerebral.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Reply

Tags
pyramid #4

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.