08-04-2010, 05:21 PM | #1 |
Join Date: Jul 2010
Location: Anderson, SC
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What you can do before you die...
Just played a game where two players pretty much died one right after the other in random combats... they get to the point where they find out that no matter what they can do they're going to die by taking too many hits from monsters... both players threw out all their curses on other players and monster enhancers on random monsters wandering through the dungeon.
Is this allowed? Or once they find out they're going to die are they dead and their turn over?
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May the force be with you... unless you're Jedi scum! |
08-04-2010, 05:51 PM | #2 |
Join Date: Jan 2008
Location: Brazil
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Re: What you can do before you die...
If they have not died already, this is completely legal. If it's clear you are about to die, but you haven't yet rolled the die to Run Away, you can empty your hands from all Curses and Enhancers.
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Igor Toscano MiB: #1602 |
08-04-2010, 08:00 PM | #3 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: What you can do before you die...
You take one hit per monster regardless of whether you Run Away: You roll for combat. If you lose, you take your hits, then try to Run Away. If you are not dead after that, you can use a Healing Potion or such to restore some Health tokens back to red, but if some event which has already occurred and is going to make you dead, you can't play off a bunch of cards so they don't get lost.
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08-05-2010, 09:29 AM | #4 |
Join Date: Jul 2010
Location: Anderson, SC
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Re: What you can do before you die...
What about what bonetm said? That's legal right?
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08-05-2010, 09:41 AM | #5 |
Join Date: Jul 2010
Location: Anderson, SC
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Re: What you can do before you die...
...like if you're fighting three monsters... you can't beat them... so you take your three hits... but you only have one left... you now have to run from all three... it looks very unlikely that you'll probably run away from all three successfully... you could play them before you run away right?
Now that I think of it... aren't curses and enhancers 'any time at all' cards anyways?
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08-05-2010, 10:02 AM | #6 | ||
Join Date: Aug 2004
Location: Macungie, PA
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Re: What you can do before you die...
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08-05-2010, 03:23 PM | #7 | |
Join Date: Jul 2010
Location: Anderson, SC
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Re: What you can do before you die...
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08-05-2010, 10:56 PM | #8 |
Join Date: Jul 2010
Location: Anderson, SC
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Re: What you can do before you die...
Alright... I apologize in advance to keep stretching this out... I know you've answered this question already... BUT... my friend kinda does bring up a valid question.
There were like two or three monsters in his room when his turn started... he wasn't strong enough to beat them... so their combined numbers (hits) would have killed him! But he had a wandering monster card... he played it to make another monster appear in his own battle (so that there would be more monsters in the dungeon for the rest of us). Would he be allowed to do that? Or is the rule more around the lines of only being allowed to play cards that can help you win or escape that battle? I need absolutes... I'm a Sith... I only deal in such things!
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May the force be with you... unless you're Jedi scum! |
08-06-2010, 01:27 AM | #9 |
Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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Re: What you can do before you die...
Sure he can wander a new monster into his own combat, as long as he does so before the dice get rolled. Nothing says you always have to act in your character's best interests.
Piece of advice: MQ has enough rules already; don't borrow trouble by inventing new ones. For someone who professes to like absolutes, you sure do seem to like looking for "and then we cross the International Date Line" cases... ;) |
08-06-2010, 01:29 AM | #10 | |
Join Date: Jul 2010
Location: Anderson, SC
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Re: What you can do before you die...
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