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Old 08-01-2020, 12:44 AM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Magical Gadgets for Non-Mages [RPM]

In RPM, magical gadgets are either magical tools or bound spells. Characters are capable of benefitting from a number of magical gadgets up to their number of conditional spells (usually equal to Thaumatology plus Magery, or just Thaumatology for non-mages), with each bound spell magical gadget counting as a conditional spell (magical tools do not count against this limit). While non-mages suffer a -5 to Paths for performing skills, they have no such modifier for Thaumatology, and Thaumatology even defaults to IQ-7 (meaning that even an untrained IQ 10 person can benefit from up to three magical gadgets, assuming that they know that magic exists).

So, what type of bound spell magical gadgets would you think would be useful to non-mages? One possibility that I came up with involves a pair of brass knuckles that give characters the ability to punch like a machine truck (though with much less lethality). They would have Crushing Attack 15d (Brass Knuckles, Protected, -25%; Double Knockback, +20%; Magical, -10%; Melee, C, Dual, -20%; No Blunt Trauma, -20%; No Signature, Mundane, +25%; No Wounding, -50%) [15]. With a successful attack, the character punches for 30d Knockback damage, causing the average human to fly 13 yards.
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Old 08-01-2020, 08:16 PM   #2
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Magical Gadgets for Non-Mages [RPM]

So, here are a few conceptual ideas for magical rings (which are large ornate rings that must be worn outside of clothing or armor for their magic to work):

Combat Rings

Ring of Merciful Force (-80%): Crushing Attack (Damage Modifiers, Double Knockback, No Blunt Trauma, No Wounding, -50%; Magical, -10%; Melee, C, Dual, -20%; No Signature, Mundane, +25%; Ring, Protected, -25%) [15].

Ring of Lethal Force (-80%): Crushing Attack (Armor Divisor, /0.1, -70%; Damage Modifiers, Double Blunt Trauma, +20%; Magical, -10%; Melee, C, Dual, -20%; No Signature, Mundane, +25%; Ring, Protected, -25%) [15]

Invisibility Rings

Ring of Inferior Invisibility (-25%): Invisibility (Can Carry Objects, No Encumbrance, +10%; Magical, -10%; Ring, Protected, -25%) [30]. Notes: A ring that grants the character invisibility to anything but machines while worn. The character may not turn off the ability while it is worn.

Ring of Machine Invisibility (-75%): Invisibility (Affects Machines Only, -50%; Can Carry Objects, No Encumbrance, +10%; Magical, -10%; Ring, Protected, -25%) [10]. Notes: A ring that grants the character invisibility to machines while worn. The character may not turn off the ability while it is worn.

Ring of Superior Invisibility (+25%): Invisibility (Affects Machines, +50%; Can Carry Objects, No Encumbrance, +10%; Magical, -10%; Ring, Protected, -25%) [50]. Notes: A ring that grants the character invisibility against anything while worn. The character may not turn off the ability while it is worn.

Notes: Invisibility Rings may instead be Unprotected and Switchable for the same cost. The convenience of being able to turn on and off Invisibility without taking on and off a ring is balanced by the risk of people using the ring against you.

Protection Rings

Ring of Lesser Invulnerability: Injury Tolerance (No Bones, No Vitals, Unbreakable Bones; Magical, -10%; Ring, Protected, -25%) [15]

Stealth Rings

Ring of Lesser Morphing (-75%): Morph (Cosmetic, -50%; Ring, Protected, -25%) [25]
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