06-19-2020, 04:08 AM | #11 |
Join Date: Dec 2005
Location: Hamilton, UK
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
You sold me with the Mini Cooper on the front of Action 6 Tricked Out Rides 😀
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06-19-2020, 04:28 AM | #12 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Will the updated Combat Cards PDF be a stretch goal ?
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06-19-2020, 04:38 AM | #13 |
I do stuff and things.
Join Date: Aug 2004
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
No. The Combat Cards PDF has not been touched. The print deck, now up for preorder, is not an exact match for the PDF.
The two projects are unrelated.
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Battlegrip.com, my blog about toys. |
06-20-2020, 01:01 AM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Quote:
It was fun to write. I hope folks like it.
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My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 06-20-2020 at 01:45 AM. |
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06-20-2020, 02:37 AM | #15 |
I do stuff and things.
Join Date: Aug 2004
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Now over 300 project followers. GURPS players won't want to miss this, and every backer is going to want to share the project a lot, because more support = more goodies.
https://www.kickstarter.com/projects...-pdf-challenge
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Battlegrip.com, my blog about toys. |
06-20-2020, 05:18 AM | #16 | |
Banned
Join Date: Aug 2004
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Quote:
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06-20-2020, 06:14 AM | #17 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Quote:
We recommend following the project page to receive email notification when the project launches: https://www.kickstarter.com/projects...-pdf-challenge
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Battlegrip.com, my blog about toys. |
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06-20-2020, 06:40 AM | #18 |
Banned
Join Date: Aug 2004
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
I've never run a kickstarter, how is it such a terrible experience?
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06-20-2020, 07:02 AM | #19 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Quote:
If it staggers out of the gate, the "will it fund or not?" wait is really hard. My latest TFT project wound up doing OK, but after a lightning-fast start, it took 3/4 of the campaign period to actually fund. That's time where you think to yourself "Geez, did I waste my time? Have I missed the market? Should I even DO ANY WORK if it's going to be wasted? If I hit F5 ONE MORE TIME will it magically jump and fund?" If it rockets out of the gate and you fund on Day One, then you have [campaign length plus two weeks] to actually receive the cash. This is, admittedly, a better situation than the above, because at least you know the money's coming. HOWEVER . . . if you have a lot of stretch goals, you have to wait and wait and wait to see what your actual workload is. Plus, you can't get TOO far ahead because you don't generally know your SKU count - how many of each item was ordered - until the end of the BACKERKIT/SHIPPING phase, which is anywhere from 2-4 weeks from campaign end, usually. So basically it's a giant ball of horrible uncertainty, and the middle period between the first three days after launch and the last 2 days when the 48-hour notice goes out is ONLY useful and good if many folks are sharing the work beyond the campaign manager's immediate reach. Otherwise, you're just sending updates to folks you've already reached . . . which is both necessary (because you want to keep up communication) and annoying (because the recipient is already convinced, so you really need to show stuff). That's been my personal experience over nine projects.
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06-20-2020, 07:20 AM | #20 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Steve Jackson Games' GURPS 2020 PDF Challenge
Quote:
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Battlegrip.com, my blog about toys. |
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