07-12-2020, 12:52 PM | #1 |
Join Date: Apr 2012
Location: Thomaston, GA
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Damage question
I think I know the answer, but I want to be sure:
If you do 1d+1 damage, and are told that under certain conditions (high enough skill, etc) you increase the damage by say, +1 damage per die, this means that you now do 1d+2 damage, since my die is 1d. Or if I did 2d damage, my damage would now be 2d+2. And I maybe ought to use the optional rule on B269. |
07-12-2020, 12:53 PM | #2 |
Join Date: Jul 2008
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Re: Damage question
+1 damage per die means +1 damage per die, not +1 die per...whatever.
EDIT: Did you get a low-profile edit in, or was I hallucinating things? Anyway, yeah, you've got it entirely right.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 07-12-2020 at 01:00 PM. |
07-12-2020, 12:55 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Damage question
Yep, just right.
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07-12-2020, 01:50 PM | #4 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Damage question
Quote:
To clarify: damage modifiers tend to be as you state, +1 (or +2) damage per die, or a flat +1 - +3 damage. ad+b where a is the amount of dice and b is the constant add before the above bonus damage. That gives you: ad+b+((a OR 2a) OR (+1/+2/+3)) Hopefully that complicates things. |
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07-12-2020, 02:52 PM | #5 | |
Join Date: Apr 2013
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Re: Damage question
Quote:
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07-12-2020, 03:04 PM | #6 |
Join Date: Jun 2013
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Re: Damage question
One important thing to keep in mind if you're converting Adds to Dice - as noted on B269, per-dice bonuses apply to base damage, not to damage modified by converting adds. If you have a swing of 1d+2, are using a weapon that deals sw+2 cut, and have something (Weapon Master, All Out Attack (Strong), etc) that gives +2/die to damage, your end damage is 1d+6 (which can be converted to 2d+2 or 3d-1, depending on your preference). It is not 2d+4 (which can be converted to 3d), even though that's what you'd get if you added the damage from your weapon, converted adds to dice, and then applied the +2/die bonus.
Granted, the game won't break if you opt to skew things that way - above, you're looking at between +22% (2d+2 becoming 2d+4) and +10.5% (3d-1 becoming 3d) to damage from doing the conversion stepwise. Honestly, one could argue to convert +n/die bonuses into a percentage bonus (based on base damage or damage modified by weapon) to get a cleaner progression, although it would require more math. For reference, +1/die is roughly +30% (1/3.5). So long as you're consistent, you should be fine.
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07-12-2020, 03:42 PM | #7 | |
Join Date: Sep 2007
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Re: Damage question
Quote:
B269 is pretty clear -- add plusses per die to the total first, so they only count from basic damage. As the last step -- if you choose to use that option in your game, that is -- convert the adds to dice. The fact that adds-to-dice is optional is just another reason to use basic damage for the plusses per die. It keeps the rest of the procedure the same whether or not you use that option. |
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07-12-2020, 04:45 PM | #8 |
Join Date: Sep 2016
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Re: Damage question
My house rule is that I ignore damage dice conversion. Per die adds never convert . You you may have 2d+6 but you don’t have to slow play to recalculate, it gives PCs an edge, because they are more likely to have weapon master or high unarmed skill, and the difference isn’t enough to lose sleep over.
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07-12-2020, 10:08 PM | #9 |
Join Date: Aug 2004
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Re: Damage question
Check out Kromm's two posts in this thread, which lay down the rule and provide a detailed example to explain the why. It's in response to a DFRPG question, but applies to GURPS too.
http://forums.sjgames.com/showthread.php?t=153369
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07-13-2020, 02:00 AM | #10 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Damage question
Quote:
One point was to not complicate the "+1/die" modifiers and the like.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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