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Old 08-02-2020, 05:33 PM   #71
rpd
 
Join Date: Feb 2020
Default Re: Rules you ignore/alter.

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Originally Posted by benz72 View Post
My group collapses Filch, Pickpocket, and Sleight of Hand into a single skill. I can easily see these being techniques of a master skill as an alternative.
Yeah that definitely makes sense.
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Old 08-02-2020, 05:43 PM   #72
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Default Re: Rules you ignore/alter.

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Originally Posted by Raekai View Post
I would go with 35 points cheaper. According to the GURPS Wiki, 1 HP per 10 minutes is semi-canonically worth 35 points (and there's a handy post that extrapolates Regeneration rates in case it's useful for anyone). Since FP recover at 1 FP per 10 minutes, I'd cut that price out.
Neat thing there is that means that 'restless' FP gain is likely really cheap (so as to turn FP healing into 1/10min without rest).
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Old 08-03-2020, 03:20 AM   #73
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Default Re: Rules you ignore/alter.

I remodel the weapon skills rather extensively, collapsing the one-handed and two-handed skills into one (so instead of Axe/Mace and Two-Handed Axe/Mace there's just Axe/Mace), Shortsword/Broadsword/Two-Handed Sword into Sword skill, and Rapier/Smallsword/Saber into Fencing.
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Old 08-05-2020, 08:52 AM   #74
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Default Re: Rules you ignore/alter.

In my Supers campaigns, all Damage Resistance has No Signature at no cost. Obvious DR either has Signature as a Limitation (same value, with the sign flipped), or a Gadget limitation for suits of armour.
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Old 08-05-2020, 09:15 AM   #75
Donny Brook
 
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Default Re: Rules you ignore/alter.

I'm pretty sure regular DR has no signature to begin with.
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Old 08-05-2020, 09:44 AM   #76
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Default Re: Rules you ignore/alter.

Force Field DR with No Signature has been used to represent "the attack just missed, bad luck" in Sorcery and other supplements; my usual take is that while stock DR may or may not be visible on initial inspection, once someone has been hit, it's clear they're absorbing the blow. DR with No Signature means that the reduced damage is easily interpreted as a glancing hit or a miss result instead, and it might not be clear the target is protected.
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Old 08-05-2020, 10:10 AM   #77
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Default Re: Rules you ignore/alter.

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Originally Posted by Donny Brook View Post
I'm pretty sure regular DR has no signature to begin with.
It does not, it is plainly visible to anyone looking that your skin/body is tougher (has DR) than normal.
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Old 08-05-2020, 10:57 AM   #78
ericthered
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Default Re: Rules you ignore/alter.

Quote:
Originally Posted by Donny Brook View Post
I'm pretty sure regular DR has no signature to begin with.
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Originally Posted by zoncxs View Post
It does not, it is plainly visible to anyone looking that your skin/body is tougher (has DR) than normal.

I think that depends on Genre... it certainly does for me.
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Old 08-05-2020, 12:05 PM   #79
AlexanderHowl
 
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Default Re: Rules you ignore/alter.

DR does not automatically have No Signature. It is pretty obvious when you shoot people dead on and do not go down, or when you punch them and end up breaking your hand. It is the same way with Injury Tolerance, it is pretty obvious when someone is Diffuse because the bullet or punch passes through them.
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Old 08-05-2020, 12:46 PM   #80
CeeDub
 
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Default Re: Rules you ignore/alter.

Oh dear, I seem to have derailed the thread into yet another discussion about DR and Signature.

Quick, a change of topic: I also like Kromm's suggested alternative cost for Affliction, which is 7 points for the base ability plus 3 for each level, including the first.
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