07-28-2020, 09:23 PM | #31 |
Join Date: Jul 2007
Location: West Virginia
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Re: The Ember Lock Gun
Remembering something from GURPS: Thaumatology which I suggested and Phil Masters approved, and also improved. That clear markers of the use/nature of an enchanted item could reduce the power cost.
I've suggested enchanting Ember into a gun's lock or a ring. If the ring is of Iron, a gun's lock would have to be of iron, that's 2% off the cost of enchantment. Add a piece of red glass shaped as an upward or outward pointing triangle and that's 4% more off the energy cost of enchantment. Iron, red, and upward or outward pointing triangles were all commonplace symbols of fire in Early Modern Europe (the TL4 period). Write "IGNIS" (Latin for Fire) on the item and that's 2% more. This would reduce the cost by two fatigue points. Allow Hebrew to have the reputation it had as the premere language of magic. Which Hebrew had at the time in European history when guns were taking over the battlefields. And maybe let writing "אֵשׁ" on the gunlock or the ring reduce the energy cost to enchant something with Ember by three-fifths. Assume that the use of Hebrew isn't equally potent with Mental Hard and M-VH spells. But still potent. This would make Emberlocks more common and accessible.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 07-28-2020 at 09:26 PM. |
07-29-2020, 11:04 AM | #32 | ||
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: The Ember Lock Gun
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07-29-2020, 11:25 AM | #33 | |
Join Date: Jul 2008
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Re: The Ember Lock Gun
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Though there if you stick to the guidelines (Thaumatology p110 I think) it can't be enough to make a big difference (30% reduction at very most, usually 15%), and if you break the guidelines people will use the same options to get cheaper Power enchantments on things other than emberlock guns.
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07-29-2020, 12:03 PM | #34 | |
Join Date: Jul 2007
Location: West Virginia
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Re: The Ember Lock Gun
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07-29-2020, 12:37 PM | #35 | |
Join Date: Aug 2007
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Re: The Ember Lock Gun
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The main difference is the relative difficulty of a 250 pt Q&D v. a 500 pt one.
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07-31-2020, 09:22 PM | #36 |
Join Date: Jul 2007
Location: West Virginia
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Re: The Ember Lock Gun
I could see courtiers willing to pay good cash for three of the other Mental-Average spells enchanted into small concealible items.
Gluton's Cheat would be strong insurance that little mistakes don't happen at the table. In a tech level Four culture, looking refined is worth gold because it can open the door to getting lots of gold. Both Blend In and Stand Out would be massively useful to anyone in a social competition.Similarly, actors, con men, sales men, performers, and anyone else that needs too work a crowd, could use charms with these spells. Catching or avoiding the right eyes is everything at court. The pairing of Stand Out and Blend In would be useful to certain figures that you'd find on a battlefield. On a TL4 battlefield the ability to get the troops to listen to you is central to command and control. Of course, if the fight goes against you, getting away to fight again is basic to survival. Having trinkets with these two spells in them could enhance control of troops in the field and thus turn the tide of battle.
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