02-04-2008, 04:37 PM | #41 | |||||
Join Date: Dec 2007
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Re: Repricing Advantages at different TLs
Hunh. Don't know how I made that mistake but the average of 7 dice is of course about 23.5 points. I must've been looking at the wrong entry.
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02-04-2008, 05:16 PM | #42 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Repricing Advantages at different TLs
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02-04-2008, 05:28 PM | #43 | |
Join Date: Dec 2007
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Re: Repricing Advantages at different TLs
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02-04-2008, 05:48 PM | #44 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Repricing Advantages at different TLs
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02-13-2008, 08:49 AM | #45 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Repricing Advantages at different TLs
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That's a lot more convenient! ...Not to mention buying IT: Unliving or even unkillable (quite possible for a budget which would allow you to get anywhere close to a well protected android) Edit: HP is also going to be a better (and cheaper) deal since Armor Piercing doesn't do a <censored> against it :P
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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03-21-2008, 04:13 AM | #46 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Repricing Advantages at different TLs
Normal Campaign
Type 1 - Value of IA & DR (Assuming: No skill-based magic) TL0: Cost x3 TL2: Cost x2,5 TL4: Cost x2 TL6: Cost x1,5 TL8: Cost x1 TL9: Cost /1,75 TL10: Cost /2 TL12: Cost /3 Type 2 - The value of traits such as IR vision and telepathy* (Assuming: No skill-based magic) TL0: Cost x1,5-x2 TL4: Cost x1,5-x2 TL5: Cost x1,5 TL8: Cost /1 TL9: Cost /1 TL10: Cost /1,5 TL12: Cost /2 - - - - - Technology Heavy Campaign Type 1 - Value of IA & DR (Assuming: No skill-based magic) TL0: Cost x3 TL2: Cost x2 TL4: Cost x1 TL6: Cost x1,5 TL8: Cost /2 TL9: Cost /2,5 TL10: Cost /3 TL12: Cost /4 Type 2 - The value of traits such as IR vision and telepathy* (Assuming: No skill-based magic) TL0: Cost x1,5-x2 TL4: Cost x1,5-x2 TL5: Cost x1,5 TL7: Cost /1 TL 8: Cost /1,5 TL 10: Cost /2 TL 12: Cost /2,5 *This does not include advantages such as Mind Control, Dominance and similar things which can not be reproduced with (non-rare) available gadgets. Please comment on this, but DO NOT suggest rules such as buying advantages with money, it has been discussed to death in this thread already. If you think that this is a good idea, or seems quite balanced, then please do say so. I want to know how good this system is as a solution (WHEN NOT USING THE RULES FOR BUYING ADVANTAGES AS EQUIPMENT! *sigh*) for when you want to alter prices to even things out at higher/lower TLs. Thank you ;)
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 03-21-2008 at 04:35 AM. |
01-03-2009, 06:17 AM | #47 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Repricing Advantages at different TLs
Necrobump!
I'm curious to see if there are any new comments to this.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
Tags |
advantage, character creation, chargen, house rules, repricing, repricing advantages |
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