05-28-2013, 11:31 AM | #21 | ||||
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
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- Is there any cryogenics tech, and if so, would a character that had seen the original war be acceptable? Quote:
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05-28-2013, 11:57 AM | #22 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Earth's destruction was 50 years ago, and their medical tech is quite good, if rather expensive, so its not out of the question even without cryogenics. We can handwave aging rolls if thats an issue (it shouldn't be) Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-30-2013, 01:22 PM | #23 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Talosian, Matrix Walker, hoping to see characters from you soon.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-30-2013, 02:35 PM | #24 |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Gabriel Bell [125]
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Last edited by the_matrix_walker; 12-16-2013 at 11:07 PM. Reason: Updates |
05-30-2013, 03:22 PM | #25 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
couple of notes:
trade routes don't exist at this point in time: you're reconnecting with the rest of humanity. Area knowledge (trade routes) isn't available. What's the real name? I can't keep on calling him Gabe.... Quote:
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Also, can he drive? EDIT: and thanks for getting it up!
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05-30-2013, 03:45 PM | #26 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Ooops! His name is Gabriel Bell
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And sure he can drive, everyone gets a default. The vast majority of drivers in the world drive at default, with routine use bonuses. Unless you're talking about a professional driver, the driving skill doesn't belong on most character sheets. |
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05-30-2013, 04:01 PM | #27 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-30-2013, 04:07 PM | #28 |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
I'll cook something up... shame though, I liked the combination.
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05-30-2013, 05:24 PM | #29 |
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
I'll write up his history properly later, but in super short form, he's a hot-headed but very competent pilot that used to lead a fighter squadron. After being shot down in one dogfight while flying the equivalent of a gunship, he crashed on wild planet. He and the rest of the gunships crew were captured by hostile aliens, tortured and killed one by one. Ezra was the only one to successfully escape, though he'd lost most of the fingers on his right hand during the torture. He spent most of the next two years struggling to survive in the swampy forests before he was miraculously found by a human ship that was passing by. His fingers were replaced with artificial digits, and he briefly returned to the military before retiring. His torture and the torture and deaths of his companions have left him suffering from frequent nightmares and flashbacks, and his years spent in isolation have left him terrified of being on his own (more panic attack-y than outright terror in flavor).
(If the aliens don't fit at all, they can be scrapped and replaced with vicious beasties fairly easily.) Ezra Hackman Attributes [85] ST 10 [0] DX 12 [40] IQ 12 [40] HT 10 [0] HP 10 Will 12 Per 13 [5] FP 10 Basic Lift 20 Damage 1d-2/1d Basic Speed 5.5 Basic Move 5 Advantages [50] Combat Reflexes [15] Familiarity (Lichanen Equipment) [1] Fit [5] G-Experience 1 (Zero Gravity) [1] Improved G-tolerance (0.3) [5] Language (Lichanen, Broken) [2] Suit Familiarity (Vacc Suit) [1] Talent (Born Spacer) 4 [20] Disadvantages [-78] Appearance (Unattractive) [-4] Autophobia (CR 9/-3) [-15] Code of Honor (Soldier's) [-10] Flashbacks (Mild) [-5] Impulsiveness (CR 12) [-10] Intolerance (Lichanen) [-5] Nightmares (CR 9) [-7] Overconfidence (CR 12) [-5] Selfless (CR 9) [-7] Sense of Duty (Companions) [-5] Stubbornness [-5] Quirks [-5] Always Carries a Knife Nosy Plays Music On the Ship's Comm During Battles Responsive Startles Easily Features Bionic Fingers: Distinctive Features [-1], Missing Digit (Thumb, Mitigator -70%) [-1]. Blunt Claws (One Hand -~34%) [2]. (Missing Digit (Thumb) is a stand in for multiple missing fingers, as buying Missing Digit (Finger) repeatedly would have been unbalanced. This is the result of me brainstorming the likely results of bionic fingers, and I'd be willing to scrap the game stats. Blunt Claws are not actually claws, just metal fingers that don't experience pain...) Skills [73] Space [15] Aerobatics, DX+2, (H), 14 [1]* Astronomy, IQ-2, (H), 10 [1] Free Fall, DX+3, (A), 15 [1]* Navigation (Interstellar), IQ+4, (A), 16 [2]* Navigation (Space), IQ+4, (A), 16 [2]* Piloting (High-Performance Spacecraft), DX+4, (A), 16 [2]* Piloting (Low-Performance Spacecraft), DX+4, (A), 16 [2]* Piloting (Warp, Hard Space), DX+4, (A), 16 [2]* Spacer, IQ+4, (E), 16 [1]* Vacc Suit, DX+3, (A), 15 [1]* Social [11] Body Language, Per-1, (A) 12 [1] Carousing, HT+2, (E), 12 [4] Diplomacy, IQ-2, (H), 10 [1] Fast Talk, IQ-1, (A), 11 [1] Gambling, IQ-1, (A), 11 [1] Leadership, IQ+0, (A), 12 [2] Savoir-Faire (Military), IQ+0, (E), 12 [1] Survival [7] First Aid, IQ+0, (E), 12 [1] Scrounging, Per+0, (E), 12 [1] Stealth, DX-1, (A), 11 [1] Survival (Swampland), Per-1, (A), 12 [1] Survival (Woodlands), Per+0, (A), 13 [2] Swimming, HT, (E), 10 [1] Combat [19] Beam Weapons (Pistol), DX+1, (E), 13 [2] Beam Weapons (Rifle), DX+0, (E), 12 [1] Brawling, DX+0, (E), 12 [1] Fast-Draw (Knife), DX+1, E, 13 [1]** Gunner (Beams), DX+2, (E), 14 [4] Gunner (Machine Gun), DX+2, (E), 14 [4] Guns (Pistol), DX+1, (E), 13 [2] Guns (Rifle), DX+0, (E), 12 [1] Knife, DX+1, E, 13 [2] Wrestling, DX-1, (A), 11 [1] Miscellaneous [21] Computer Operation, IQ+0, (E), 12 [1] Electronics Operation (Sensors), IQ+1, (A), 13 [4] Hidden Lore (Lichanen), IQ-1, (A), 11 [1] Mathematics (Applied), IQ-2, (H), 10 [1] Mechanic (High-Performance Spacecraft), IQ+0, (A), 12 [2] Mechanic (Low-Performance Spacecraft), IQ+0, (A), 12 [2] Observation, Per+0, (A), 13 [2] Soldier, IQ+1, (A), 13 [4] Tactics, IQ+0, (H), 12 [4] [85] + [50] + [73] - [78] - [5] = 125 - Yes, he has a dangerous load of disadvantages that might get him killed or in serious trouble, and I am totally okay with that if the GM is :D Last edited by Talosian; 05-30-2013 at 10:49 PM. |
05-30-2013, 06:21 PM | #30 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Hmm... Fright checks...Not a fan... I'll tell you what: reduce the point cost by 5 and take the penalty when the phobia is in play. That goes for both Matrix Walker and Talosian. If you want to use a 5 point version (post combat shakes counts) it will need to last for a day. I hope that's fair.
Flashbacks...hmmm. I'm not sure if the person isn't doing anything during the hallucination, or if they just get the penalty for that amount of time. Could someone explain? Only one sleep-base disadvantage please. Yes, I think I can deal with the massive set of disads. The Replaced fingers is a nice touch (more on that later). Alien torture: The aliens who would have done this are called the Lichanen, and what they would have done is not technically torture, but experiments (which most humans would have seen as just as monstrous). They would be trying to do things which to them make perfect sense and would have improved the human's quality of life. He would not come out looking the same, though everything would be 'fixable'. He would have stolen the ship and escaped off world that way. The local government would have course confiscated the ship. package offer[0]: decreased appearance 1 [-4] Hidden Lore (Lichanen) [1] Lichanen Language (broken) [2] Familiarity (Lichanen Equipment) [1] Alternatively, we can use Alien Beasts.
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