01-03-2018, 03:33 PM | #11 | ||
Join Date: Aug 2008
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Re: Affliction Levels, proposed house rule
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01-03-2018, 04:03 PM | #12 |
Join Date: Aug 2004
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Re: Affliction Levels, proposed house rule
Replace Affliction with Innate Attack combined with No Wounding, No Knockback, and either Side Effects or Symptoms. :)
(I would permit a combination of Symptoms and Based on Different Attribute to base the threshold for effects on a trait other than HP, if you wanted effects that kick in at half the target's Will, for example.)
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01-03-2018, 04:09 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Affliction Levels, proposed house rule
Then I guess I don't understand the point of changing the base cost.
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01-03-2018, 04:12 PM | #14 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Affliction Levels, proposed house rule
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Personally, I'd change Symptoms to be full hp, 1/2 hp, 1/3 hp, instead of 2/3, 1/2, 1/3, but that's just because of obnoxious numbers. |
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01-03-2018, 04:23 PM | #15 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction Levels, proposed house rule
Note that I was not asking about changing the base cost, in fact because of theses issurd.
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01-03-2018, 04:25 PM | #16 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Affliction Levels, proposed house rule
Attribute penalty HT -1 is +10%, so having the Heart Attack Affliction as a Follow-Up to the HT penalty one is a grand total of 51 points.
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01-03-2018, 04:44 PM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction Levels, proposed house rule
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Ok since we have wandered afield, let me ask some other questions. 1) Should the Resistance penalty be the same regardless of the effect or not? 2) If it should be the same what is a good value? I suggested 5 or 10 points in my opening post. A fixed cost is easily made by using an enhancement or saying modifiers do not apply to levels after the first. 3) If the cost should be adjusted based on other effects (and Armor Piercing on different levels of Innate Attack is an example of this) then adjusting the base vale is the simplest change.
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01-03-2018, 05:05 PM | #18 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Affliction Levels, proposed house rule
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01-04-2018, 07:48 AM | #19 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Affliction Levels, proposed house rule
Which isn’t my point. My real point is that I can build an Affliction that is effectively two levels of the Heart Attack Affliction at a much lower point cost. Instead of having Affliction be a leveled trait, it would make more sense to have the penalty for resistance be a leveled Enhancement.
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01-04-2018, 08:36 AM | #20 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction Levels, proposed house rule
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So your idea is to adjust the base cost according to what it can do and apply an enhancement on that to lower resistance? By adjusting the base cost instead of stacking enhancements lowering resistance for a stun is cheaper than retching or a heart attack. Also range or other modifiers are likewise more expensive. I can see some good things about that approach, though it could get prohibitively expensive for say a Malediction or area attack.
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