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Old 11-04-2014, 07:48 PM   #1
Beguiler
 
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Join Date: Jan 2014
Location: Where the wild things are.
Default Recycled Body Parts

For a character with Injury Tolerance (Independent Body Parts), how could I model having the additional ability to replace missing body parts with those of others? They would have to be of the same or similar race; you could pop on an elf or even a lizard man's arm if you're a human, but not a were-bat's wing or a naughty tentacle. It'd probably be fair to have to pay the point difference between not having that part and having it, and if it come's with additional Arm ST or Claws, that too. It could be more specific to a certain kind of appropriate replacement parts too; e.g., a skeletal lich could replace lost bits and pieces with the bones of others.

This could be a stand alone advantage, (maybe built on something like Modular Abilities?), or perhaps an enhancement for IT: IBP. If it's a enhancement, I'm eyeballing maybe +50%, as what I've described above is somewhat similar to the Doubling enhancement for Regrowth. I also thought it could just be a Perk (If you've already got IT: IBP)... since extra body parts aren't just lying around for you to use, you'll probably have to acquire them via murder, theft, or whatever... pay the grave-keeper a handsome amount to look the other way as you dig up corpses for extra bits, purchase a test-tube created limb for a ridiculous amount, etc.

Last edited by Beguiler; 11-04-2014 at 07:54 PM.
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house rules, independent body parts, modular abilities


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