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Old 03-06-2019, 01:25 AM   #31
philreed
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

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Originally Posted by Skarg View Post
Mine was a $4 USA shipping fee (USA) for a physical magazine. Also seemed a bit much.
$4 aligns exactly with what was stated as a shipping estimate: https://www.kickstarter.com/projects...e-fantasy/faqs

Darryll made a mistake ($6 was an error) and he is correcting the problem: https://www.kickstarter.com/projects...MjM0MDg2OTY%3D
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Old 03-06-2019, 02:30 AM   #32
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Sounds about right to me also. I sold some magazines awhile back and was surprised I couldn't ship them media mail. Which is the cheapest rate. For some reason USPS doesn't treat magazines in the same catagory as books. Net result, didn't make a dime selling them.
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Old 03-06-2019, 04:47 AM   #33
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

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Originally Posted by Mallen the dark View Post
Sounds about right to me also. I sold some magazines awhile back and was surprised I couldn't ship them media mail. Which is the cheapest rate. For some reason USPS doesn't treat magazines in the same catagory as books. Net result, didn't make a dime selling them.
Agreed! Mailing things is far, far more expensive than many realize.
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Old 03-06-2019, 07:00 AM   #34
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

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Originally Posted by philreed View Post
Darryll made a mistake ($6 was an error) and he is correcting the problem: https://www.kickstarter.com/projects...MjM0MDg2OTY%3D
Ah, good! I'm glad it was just an error and is being corrected. :)
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Old 03-07-2019, 09:22 AM   #35
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Get an apprentice for the not-quite-a-wizard who does have a ten point powerstone. Send the apprentice down the street to the Wizard's Guild for a 50 point Aid spell casting ($10 to hire 8 apprentices for an hour and then $50 for the ST) to recharge his own 10 point powerstone that he brings back to keep the mana flowing.
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Old 03-07-2019, 09:28 AM   #36
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Just got my PDF of Hexagram and while I like the content so far, I have to say I hate the layout orientation. I think I get what you're going for but the paper shape is a distraction. I'd much rather have a normal digest page layout and fewer of them if needed.
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Last edited by JackShadow; 03-07-2019 at 09:33 AM.
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Old 03-07-2019, 09:44 AM   #37
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

The postcard dungeons are cool. In theory you could do one-page dungeons each issue. Or even have a two-page "dungeon-of-the-month centerfold", which occupies the plum spot of the center pages. And of course you could continue the postcard dungeons themselves, as long as they remain cost effective to print.

Naturally, this is all predicated on there being more Hexagram issues. ^_^
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Old 03-07-2019, 10:47 AM   #38
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

I'm stoked to see issue #1! Hopefully the first of many. I'm a hard-copy sort of person so I'll probably wait till the print version shows up to pore over every page. But I did a 'deep skim' this morning and am very excited and encouraged by the indications that you're gearing up to do a major project on cards. There is nothing I love more in a game than material you can use at the table, and TFT is such a distinctive merging of board game and roleplaying game concepts that it feels like there are endless opportunities for clever ideas of this sort. The things I find most interesting:

The dungeon tiles
More and more diverse MH tiles of the sort we'll get in the Legacy edition set
The NPC cards
The idea that adding a second card makes a standard NPC fully fleshed out

I'm less interested in the cards that reproduce rules; I'm not convinced they will be more useful than the GM's screen (though perhaps noobs will really appreciate them in combat).

Something you haven't shown that I would love to see happen is an exterior space/wilderness version of the dungeon tiles idea. This would be particularly interesting if you did it at a somewhat coarser scale than 1 MH per hex, to fit the scales of exploration.
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Old 03-07-2019, 11:48 AM   #39
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

I don't know if it's too late for editorial input/comment, but if it isn't, on page 19, the word "commiserate" is used when the word that is clearly intended is "commensurate." (Right hand column, third paragraph, fifth word from the end of the paragraph.)
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Old 03-07-2019, 12:03 PM   #40
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Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

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Originally Posted by JLV View Post
I don't know if it's too late for editorial input/comment, but if it isn't, on page 19, the word "commiserate" is used when the word that is clearly intended is "commensurate." (Right hand column, third paragraph, fifth word from the end of the paragraph.)
If you spot errors, please comment on the Kickstarter update.

https://www.kickstarter.com/projects.../posts/2439046
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