Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 03-08-2019, 01:41 PM   #51
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Far northern California
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

I must say that I'm pleasantly surprised by the bookmark. Normally I'm pretty "meh" about stuff like that, but that design is an excellent one, and actually gives it some additional utility (put a major villain on there for instant reference, for example).

The Postcard Labyrinths are quite well done too. Basically a perfect place to try out Johnn Four's "Five Room Dungeon" format!
JLV is offline   Reply With Quote
Old 03-08-2019, 06:24 PM   #52
ParadoxGames
 
Join Date: Feb 2016
Location: New Jersey
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Quote:
Originally Posted by Shadekeep View Post
Heh, I went on a tear when the idea was first mooted and have made three so far. I suspect I'll have to revisit them though when the specs come out for the contest. There's probably going to be minimum allowables for font and image size, for example. Like "all text must be at least 9pt Times New Roman" and "hexes on dungeon map must be at least one-quarter inch wide for legibility". I think my use of 8pt font is going to come back and bite me.
I made my first one before the contest was even announced. I just made a 4x6" adventure, and the map took up a whole side, and the text was on the other side, squeezed in with a barely legible 5pt font. When the contest was announced, I made a new map and based it on the previous adventure, the only one I ever wrote! I fit it all one one side like a real postcard.
__________________
Daring adventurers are invited to join The Fantasy Trip Discord server: https://discord.gg/Z7AtdCe
Ogre gamers unite: https://discord.gg/VmfVkuh
ParadoxGames is offline   Reply With Quote
Old 03-08-2019, 09:06 PM   #53
Shadekeep
 
Shadekeep's Avatar
 
Join Date: Aug 2018
Location: Aerlith
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Quote:
Originally Posted by ParadoxGames View Post
I made my first one before the contest was even announced. I just made a 4x6" adventure, and the map took up a whole side, and the text was on the other side, squeezed in with a barely legible 5pt font. When the contest was announced, I made a new map and based it on the previous adventure, the only one I ever wrote! I fit it all one one side like a real postcard.
Congratulations! Making adventures is a whole lotta fun, I feel. And I like the "oulipo" nature of the postcard dungeon idea. I tend to get more creative the more restrictive the rules are. I suspect I'll have to revisit my tightly-packed postcards once the rules come out.

I got another postcard idea today, quite different than my other ones. I'm going to see where this one leads me.
Shadekeep is offline   Reply With Quote
Old 03-09-2019, 06:32 AM   #54
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Quote:
Originally Posted by JLV View Post
I must say that I'm pleasantly surprised by the bookmark. Normally I'm pretty "meh" about stuff like that, but that design is an excellent one, and actually gives it some additional utility (put a major villain on there for instant reference, for example).
Good to hear! We intended for it to be a useful tool and not just an oddity.
philreed is offline   Reply With Quote
Old 03-10-2019, 06:27 AM   #55
philreed
Chief Executive Officer
 
philreed's Avatar
 
Join Date: Aug 2004
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

For anyone who missed the campaign, preorders are now open:

https://tft-hexagramzine.backerkit.com/hosted_preorders
philreed is offline   Reply With Quote
Old 03-12-2019, 12:41 PM   #56
Skarg
 
Join Date: May 2015
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

The longship is listed as 2 x 15 4-foot hexes (so 30 total), but with max passengers of 32 and rowed by 20-40 men... what's missing that the math doesn't add up here?

Looking at real/historical-Earth longship stats, I think it's that the width is incorrect. The slimmest longship was 2.7m wide, so I think 20 x 3 is more like it.
Skarg is offline   Reply With Quote
Old 03-12-2019, 09:18 PM   #57
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Burnsville, MN
Default Re: Hexagram #1, an Old-School RPG Zine for The Fantasy Trip

Quote:
Originally Posted by Skarg View Post
The longship is listed as 2 x 15 4-foot hexes (so 30 total), but with max passengers of 32 and rowed by 20-40 men... what's missing that the math doesn't add up here?

Looking at real/historical-Earth longship stats, I think it's that the width is incorrect. The slimmest longship was 2.7m wide, so I think 20 x 3 is more like it.
Based on the dimensions of the Gokstaad ship, which was 25yds long and 5yds wide, having the width be 1/5 the length is probably a nice rule of thumb.
__________________
Gaming Ballistic, LLC: Home of Dragon Heresy, Hall of Judgment, and hand-made viking shields.

Live on Kickstarter: The Citadel at Noršvorn. An epic Norse-inspired setting for the Dungeon Fantasy RPG.
DouglasCole is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.