03-28-2014, 05:51 PM | #51 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: Talents & Martial Arts
Yeah, it does mean you can't have a Talent for Shaolin-Style Comics Illustration or Kurumashurisurujutsu, which is a major flaw . . .but I think for the rest of the styles, focused on physical combat skills, it might be okay. :)
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
03-28-2014, 06:33 PM | #52 | |
Join Date: Dec 2004
|
Re: Talents & Martial Arts
Quote:
But yes, while a 15 point Talent for all combat skills might be reasonable, including ALL martial arts skills could conceivably include everything. |
|
03-29-2014, 07:55 AM | #53 |
Join Date: Mar 2013
|
Re: Talents & Martial Arts
Martial Arts has a solution for adding a martial arts talent: Wildcard Styles. If a wildcard for all skills in the style is 12 points in all skills in a style is fair (debatable, but I like it) then a talent that covers every skill in a style should cost about this or more if the talent has other advantages.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
03-29-2014, 05:44 PM | #54 |
Join Date: Aug 2007
|
Re: Talents & Martial Arts
If you can get a Wildcard Skill, why would you want a Talent instead? You can't beat Wildcards for simplicity.
__________________
Fred Brackin |
03-30-2014, 11:50 AM | #55 | |
Join Date: Dec 2004
|
Re: Talents & Martial Arts
Quote:
Talents also allow a little more customization. You could simulate Selmy Barristan with Knight! at a high level - that would be my second preference after Talents. However, it gives all the skills at the same level - it's not really set up to allow a little customization. Also, it does not allow a smooth transition from someone conventionally trained in the style in question. I like the idea of a fighter who starts out trained in a style and then adds Talent to represent his growing mastery of the style. It's trickier to transition from conventional skills to a wild card. |
|
03-30-2014, 12:01 PM | #56 |
Join Date: Mar 2010
|
Re: Talents & Martial Arts
Branching off the above ... Given that a bonus to all DX-based skills is [10/], to all IQ-based skills is [10/], to all skills within a theme is (no more than) [12/]? A bonus to all skills clocking in at [15/] isn't necessarily a bad thing.
|
03-30-2014, 12:06 PM | #57 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Talents & Martial Arts
All DX or IQ skills would top out at 15 per level, not 10.
With IQ! costing only 10 per level, 15 point talents are only reasonable for character themes or if you hit the setting limit on a stat. Yes, I know some people hate IQ!. But as I have never even approached the suggested disadvantage limit for any character more than 125 points, I don't see the issue.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
03-30-2014, 12:31 PM | #58 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Talents & Martial Arts
Quote:
One could charge a flat single-Perk cost to "open" a learnable Talent, but you only pay that 1 CP, then after that you can buy as many or as few levels as you want, although never more than the RAW max of 4 levels. The whole Enhancements/Limitations thing to make a Talent learnable does strike me as excessive. |
|
03-30-2014, 12:35 PM | #59 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Talents & Martial Arts
Quote:
Also, of course, the "threat" from the player to the GM: If you don't let me buy All Weapons Talent for 15 CP/lvl, I'll simply buy up my chracter's DX for 20 CP/lvl instead. Is that what you want me to do? All Weapons Talent is, if you are able to veiw it objectively, more interesting than full DX is, and therefore in principle valid. However, I do think there is more merit in raising the cost of DX and IQ to 25/lvl, to modify the balance situation (max-breadth Talents still at 15 CP/lvl), and of course even more merit in recognizing the inherent stupidity of DX and IQ, and therefore replacing them with something less offensive. |
|
03-30-2014, 12:38 PM | #60 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Talents & Martial Arts
Quote:
Apart from it not being about combat at all, it makes perfect sense to me to handle it as a martial art in an RPG design context. |
|
Tags |
martial arts, skills, talents |
|
|