07-03-2020, 02:01 PM | #21 |
Join Date: Aug 2018
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Re: making it so large powerstones don't stop small ones from recharging
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07-03-2020, 05:12 PM | #22 |
Join Date: Sep 2010
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Re: making it so large powerstones don't stop small ones from recharging
Just have them practice social distancing.
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07-03-2020, 05:15 PM | #23 |
Join Date: Jul 2013
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Re: making it so large powerstones don't stop small ones from recharging
In my game at least we add on an extra cost for the stone's recharge rate. It ignores the rule of only one stone recharging at a time, but all the stones are more expensive, both in CP and money.
It's worked for us, and I'll post a link for review. Power stones redone
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07-03-2020, 07:48 PM | #24 |
Join Date: Aug 2007
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Re: making it so large powerstones don't stop small ones from recharging
Nope, the Extra FP doesn't represent gathered up environmental Mana. The way you've bought it it's a physical resource of your body.
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Fred Brackin |
07-04-2020, 05:14 AM | #25 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: making it so large powerstones don't stop small ones from recharging
Quote:
The one thing I don't like is the whole "This item will not operate where the mana level is lower than normal." thing that is part of the actual item description. Given it would have to be Power 20+ in both Enchant and Powerstone Recharging Rack to work in low mana, which logically would be rare, it is a limitation that doesn't need to be there. The RAW rules (except regarding Objects of Power) already deals with this so why throw in this odd exception? The stones are going to slow to recharge (1 point/week) anyhow so it is not like snuff box versions of this are going to be abused. It comes off as a solution to a non existent problem.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 07-04-2020 at 01:43 PM. |
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07-04-2020, 05:03 PM | #26 | |
Join Date: Apr 2005
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Re: making it so large powerstones don't stop small ones from recharging
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I was working within the definition of the original Powerstone Recharging Rack item. It's kind of a sucky spell, although it has the benefit of creating a relatively small and portable item. Powerstones are one of those gadgets which should be made much more generic than they currently are in order to suit the flavor of a particular campaign. Materials required, enchantment cost, enchantment time, Quirks, distances at which Powerstones recharge, and time required for recharge might vary. In a High Tech campaign, an enchantment based on Powerstone + Conduct/Draw Power could be used to produce gadgets that recharge Powerstones using electricity, in the same way that battery packs for cordless power tools are recharged. |
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07-06-2020, 02:47 PM | #27 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: making it so large powerstones don't stop small ones from recharging
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One in particular is Mana Pool where the Powerstone acts like an Object of Power for mana ie raises the local mana level. Its counterpart is Mana Vortex and such Powerstones are a royal pain. On a site note Powerstone is one of the few spells where the "Rule of 15", where enchanted items stop working when below Power 15 (adjusted for mana) doesn't apply.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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07-06-2020, 03:40 PM | #28 |
Join Date: Feb 2016
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Re: making it so large powerstones don't stop small ones from recharging
Not in 4e. Powerstones do not function below Power 15 in 4e.
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07-06-2020, 03:50 PM | #29 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: making it so large powerstones don't stop small ones from recharging
I know the intent was for an in-game solution, but many of the ideas floating around are rules changes/house rules (such as the bigger stones don't interfere when they're full, which I also use).
If you're solving it by changing the game mechanics around it, just shorten the distance limitation. They don't charge if they're within a foot of larger stones, for example. Also, back in 3E Magic Items days, my group was very fascinated with creative solutions to powerstone recharging and quirks. We had too much fun making stuff up with only bits of it ending up in our game. |
07-06-2020, 03:57 PM | #30 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: making it so large powerstones don't stop small ones from recharging
In relation to Enchantments in No Mana zones, the way we played it (my books are not in hand so I don't know how close to RAW this is) was the Enchantment was suspended and permanent spells were broken while in No Mana. So an animated skeleton walks into a no mana zone, it's dead. I stroll in because you cast Foolishness on me, I'm suddenly less the fool.
A powerstone or Sword with +1 Puissance, temporarily loses it's magical enhancements. The powerstones enhancment is that it can hold mana. If it can't, it's empty when it re-enters a mana zone. |
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