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Old 07-02-2020, 07:10 PM   #61
ericthered
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Default Re: DreadStormers (OOC)

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Originally Posted by GnomesofZurich View Post
Just reviewing the IC post, do we know how long the psi-suppressants will last, and have we been briefed on how to avoid those in the food served on board? Since we eat with others in the mess, it would likely be noticed if we didn't eat anything there, likewise trying to steal/scrounge food from the kitchens chances being caught.
Yes, the psi-suppressants are completely effective for about 48 hours, and then the abilities slowly return over the course of the next 48 hours.

Official tactical options include intentionally making yourself vomit, (either faking illness, actually making yourself sick, or vomiting discretely) and interfering with the food supplies to remove the drug, either for the entire ship, or for just your mess.

You can also come up with plans yourselves, of course.
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Last edited by ericthered; 07-02-2020 at 07:48 PM.
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Old 07-06-2020, 07:39 AM   #62
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Default Re: DreadStormers (OOC)

Do we just want to use GM rolling, or shall I set up a room on a dice rolling site?

Also, feel free to ad-lib your cover story.
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Old 07-06-2020, 04:17 PM   #63
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Default Re: DreadStormers (OOC)

I am all for GM rolling if it makes things easier. Either way is good.
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Old 07-06-2020, 05:58 PM   #64
ericthered
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Default Re: DreadStormers (OOC)

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I am all for GM rolling if it makes things easier. Either way is good.
Historically I've recently used dicelog.com:

It will require you to register an email, to tell me that email, and for me to add that email, but then the site works pretty well.
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Old 07-06-2020, 06:13 PM   #65
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Default Re: DreadStormers (OOC)

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Historically I've recently used dicelog.com:

It will require you to register an email, to tell me that email, and for me to add that email, but then the site works pretty well.
Registered with the email

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Old 07-06-2020, 06:31 PM   #66
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Default Re: DreadStormers (OOC)

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Registered with the email :
Cool thanks, you're added, but you should delete that link before spammers see it. I was expecting a private message, to be honest.
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Old 07-06-2020, 06:59 PM   #67
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Default Re: DreadStormers (OOC)

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Cool thanks, you're added, but you should delete that link before spammers see it. I was expecting a private message, to be honest.
Oh thanks. Didn't know we could send PM's honestly... ;)

Ah HA! I see it now. Okay, will do that in the future.
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Old 07-09-2020, 01:32 PM   #68
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Default Re: DreadStormers (OOC)

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Originally Posted by GnomesofZurich View Post
[OOC] Can you explain the significance of the plasma emitters?
The plasma emitters are part of both the shield system and the stardrive system. They heat up material until its ionized and then spew it outside the ship to make a cloud that can be manipulated with magnets. This means they represent holes in the ship, and have a natural path from inside the ship to the outside.



The Stardrive needs this cloud outside in order to stay in hyperspace, and making this cloud is an important part of the stardrive. Plasma emitters are mostly taken care of by the the shields section, but a few engineers trained in star drives are also assigned to the plasma emitters. Day and Pothi are among those engineers. That's why Pothi feels comfortable going up to the shields section to chat and get a standing dinner invitation.



I gave you this position because your character is exceptionally good at EVA, trained in the star-drive, and you were asking for someone with an excuse to travel all over the ship. Your position is at any of the plasma emmiters. You are also useful when helping with the star-drive core, but your main job is the emitters.
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Old 07-11-2020, 03:26 PM   #69
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Default Re: DreadStormers (OOC)

I suppose now might be a good time to ask if we have many specifics on our mission.

-Are we to wrest control of the ship and take it into combat action (which I assume is beyond the scope of just two people, even if they are psionics)?

-Are we to redirect the ship to a certain point where the Zorbani prisoners can be offloaded and a new Jakorbi crew can take board?

-Specific tasks or actions that must be accomplished by certain points in time?

-Off-ship communications or progress reports that must be covertly sent?

-Do we have preassigned moral reservations in our actions (kill everyone/avoid casualties/any means necessary/Geneva Conventions)(Guessing anything goes)?

-I'm assuming we are trying to keep the ship in prime operational condition so that it can be utilized by the Jakorbi after it is procured.

Any other specifics before we get into the nitty gritty of coming up with a plan ourselves would be appreciated.
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Old 07-11-2020, 09:35 PM   #70
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Default Re: DreadStormers (OOC)

Those are some good questions.

Quote:
Originally Posted by Sinzarious View Post
-Are we to wrest control of the ship and take it into combat action (which I assume is beyond the scope of just two people, even if they are psionics)?

-I'm assuming we are trying to keep the ship in prime operational condition so that it can be utilized by the Jakorbi after it is procured.
You are not expected to take over the ship and take it into battle, though some dreadstormer teams have done this in the past, and you have access to the key ability needed to do so (long-term mind control). But yeah, that'd be tricky for a team of two.

You also aren't required or expected to keep the ship in complete working order. Most dreadstormer captures are expected to have damage of one sort or another. It is expected that the damage can be repaired, and requiring major refits afterwards is not uncommon, though undesirable.

Quote:
-Are we to redirect the ship to a certain point where the Zorbani prisoners can be offloaded and a new Jakorbi crew can take board?
You need to arrange that in some way, either by getting the ship to a Jakorbi port, or by sending a message to the Jakorbi to come pick up the ship once its in a reasonably secure location (not on the charted route, and probably a full jump off it).

Quote:
-Specific tasks or actions that must be accomplished by certain points in time?
-Off-ship communications or progress reports that must be covertly sent?
You don't report to outside forces unless you need assistance, usually a pick-up of one sort or another, or possibly if you have uncovered exceptionally valuable intelligence on the enemy.

As far as timing goes, the voyage is expected to last two to four months, including combat. It is hoped that you will secure the ship before any combat happens, but when its close to Jakorbi space, which should happen in the three to five week range. You are expected to find each other by at least the second week, and most dreadstormers have their psi on by then. Taking a different route is not unexpected. There is an expectation that your mission won't take two months to complete, and if you are still working on taking the ship after three months, you should probably try to send a message about why its taking so long.

Quote:
-Do we have preassigned moral reservations in our actions (kill everyone/avoid casualties/any means necessary/Geneva Conventions)(Guessing anything goes)?
You are authorized but not encouraged to kill the whole enemy crew. The main moral reservation is against killing prisoners: if they surrender and are doing what you say in terms of staying captive, you are expected to keep them alive...though not to treat them especially well, and mind control on prisoners is quite common among dreadstormers. Near-Complete crew kills by dreadstormers are usually the result of a mechanical sabotage plan for taking out the ship, or the result of a plan gone wrong. Most space crews don't have the will to fight to the death in close quarters against psionics.

Any other questions?
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