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Old 11-06-2018, 12:36 AM   #1
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default I smell a Rat + Halls of Justice (spoilers for the former)

So I'm using the grapple rules from HoJ. I'm approaching the finale against Merle and I'm looking for ways to make the fight not trivial in roughly 2 turns by a Wrestler with grappling ST 28 and enough control points to apply -16 to DX in one successful grapple. Obviously without making the wrestler useless. However, I'm not above making the Wrestler falling back to weapon use since he did single-handedly turn the fight on the sword-golem already.

Merle doesn't seem to have any counter to this while his Unkillable suggests that the fight is to last awhile.
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Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
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