03-15-2018, 03:59 PM | #1 |
Join Date: May 2013
Location: Tyler, Texas
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Blasphemous Polyhedral Weapons Table
Submitted for your approval...
Or your bitter denunciations, calls for burning at the stake, etc. But before you light the torches, remember that polyhedrals are pretty. {ducks and runs for cover} BLASPHEMOUS POLYHEDRAL WEAPONS TABLE (BPWT) SWORDS Dagger* d4 Rapier d6 Cutlass d8 Shortsword d10 Broadsword d12 Bastard Sword (1 hand) d12+1 Bastard Sword (2 hands)† d20-2 2-handed Sword† d20-1 Great Sword† d20+1 AXES/HAMMERS/MACES Club* Varies Hatchet* d6 Hammer* d8 Mace* d10 Small Ax* d6+2 Military Pick d12 Morningstar d12+1 Great Hammer† d12+2 Battle Axe† d20 MISSILE WEAPONS Thrown Rock d6-4 Sling d4-1 Small Bow† d4 Horse Bow† d6 Longbow† d10 Light Crossbow† d12 Heavy Crossbow† d20 Arrows (20) Crossbow Quarrels (20) Sling Pellets (20) Cranequin POLE WEAPONS Javelin* d4 Spear* d6 Spear (2 hands)*† d8 Halberd† d12 Pike Ax† d12+1 Trident* d6 Naginata† d10 Cavalry Lance d20-1 Pike† d12+1, OR as a spear PECULIAR WEAPONS Quarterstaff† d10 Net* d6-3 Cestus (Notes) Whip d4 Lasso* Varies Boomerang* d12 Nunchuks d8 Spear Thrower +2 Blowgunt See Poison 20 Darts See Poison Torch (Notes) Table, Chair, etc.*?†? - Wizard's Staff d6 Molotail* - Gas bomb* - Bola* - Sha.ken* d6-2 Arquebust d20+3 Blunderbusst d10 Grenade (Notes) Petard (Notes) Gunpowder (1 charge) - Last edited by tbeard1999; 03-15-2018 at 04:39 PM. |
03-15-2018, 04:24 PM | #2 | |
Banned
Join Date: Mar 2018
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Re: Blasphemous Polyhedral Weapons Table
Quote:
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03-15-2018, 04:29 PM | #3 |
Join Date: May 2013
Location: Tyler, Texas
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Re: Blasphemous Polyhedral Weapons Table
Yes, but they do 1d6+1 in regular TFT, regardless of ST. The Blasphemous Polyhedral Weapons Table (BPWT) doesn't change this.
Last edited by tbeard1999; 03-15-2018 at 04:38 PM. |
03-15-2018, 04:57 PM | #4 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Blasphemous Polyhedral Weapons Table
Whilst I'm not entirely against using polyhedrals for weapons, I do have to question some of the values. (I'm assuming you haven't changed the strength requirements.)
Off the top of my head, the battleaxe was 3d6 damage (3-18 range, average 10.5) but with the likely results strongly in the middle of the range (8-13). On your table the damage for the same weapon is 1d20 (1-20 range, average 10.5) but with any result being equally likely. The chance of rolling the top of the range on 3d6 is less than 0.5%. On 1d20 it's 5%, or 10 times more likely. I don't like that. I find it too extreme and unpredictable for an individual blow. |
03-15-2018, 05:08 PM | #5 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Blasphemous Polyhedral Weapons Table
Quote:
Obviously your mileage may vary. However, some TFT weapons use a bell curve for damage; some don't. That has always bugged me (and apparently no one else on the planet). Also, this table tries to address the problem you noted in another thread - high levels of armor protection. A bell curve will often exacerbate that problem, particularly where the average damage is less than the fixed protection level. As noted in that thread, a 2d broadsword will damage a figure who stops 9 hits 1/6 of the time. A d12 will damage them 1/4 of the time. That seems to address your complaint, to some extent. And as noted, you can calibrate the damage to be more or less variable. A d12 can be replaced with 1d10+1. Or 1d8 +2. Or 1d20-4. All average 6.5 points of damage per hit. You could also decide that hafted weapons (for instance) are more variable than swords. Or vice versa. So a Battleaxe does 1d20, while a Greatsword does 1d12+5 and a 2 handed sword does 1d10+4, for instance. |
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03-15-2018, 05:14 PM | #6 |
Join Date: Nov 2010
Location: Arizona
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Re: Blasphemous Polyhedral Weapons Table
I have to agree with Chris on this one -- your system may be great, but it eliminates the bell curve, which actually has an effect on the combat system. So, I think his reasoning on this issue is sound. Sorry, buddy, but there it is!
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03-15-2018, 05:22 PM | #7 |
Join Date: Dec 2017
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Re: Blasphemous Polyhedral Weapons Table
It's non-canonical, but I'm down with it! Funny dice are just fun. It might upset some old grognards, but its one way TFT could sharply distinguish itself from GURPS. Just make sure the numbers all work out so that expected value of damage and the worth of armor and so forth don't get nuked.
Edit: The cool opportunity here is to mix and match the numbers and types of dice so that different categories of weapons (blunt, slicing, piercing, etc.) have quite different distributions even when their average values are the same. This will make them interact with armor differently, and present different sorts of dangers Last edited by larsdangly; 03-15-2018 at 06:52 PM. |
03-15-2018, 05:45 PM | #8 |
Join Date: May 2013
Location: Tyler, Texas
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Re: Blasphemous Polyhedral Weapons Table
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03-15-2018, 06:00 PM | #9 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Blasphemous Polyhedral Weapons Table
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03-15-2018, 09:00 PM | #10 | |
Banned
Join Date: Mar 2018
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Re: Blasphemous Polyhedral Weapons Table
Quote:
"Shouldn't a 16 ST Fighter use a "ST-Appropriate" set of Nunchaku; which would be different than the ST-Minimum example Nunchaku presented on the table which a Halfling might use?" After all, Giants use giant-sized clubs for ST-Appropiate damage - and conceptually, what is a set of Nunchuka after all, other than a flail combined with (albeit) a small club(s)? Last edited by Jim Kane; 03-15-2018 at 09:04 PM. |
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