04-10-2020, 01:56 AM | #21 | |
Join Date: Jun 2014
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Re: How exactly does Toxic damage work?
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Maybe you could treat it as a Toxic (Affects Non-Organic, +20%) attack for 5 points per level? This would expand the scope of toxic damage to do the equivalent of cellular damage to non-organic objects, perhaps shredding chemical bonds. I'm just spitballing the modifier here, I picked 20% since I don't think it makes the damage type overly more effective and also rounds up to points cost to a clean 5 points per level. This puts it in the range of crushing, burning, and piercing damage, but it lacks wounding multipliers so it might actually be underpowered. It might be stepping into corrosive damage's territory too. I'm not sure what the best way to handle this one would be. Last edited by BoneWolf17; 04-10-2020 at 02:03 AM. |
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04-10-2020, 02:29 AM | #22 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: How exactly does Toxic damage work?
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As for codified Cosmics, I just use them as written. If someone's attack requires No Active Defenses to make the most sense as imagined, then I'll use it, and slap on UB if necessary. Quote:
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04-10-2020, 03:33 AM | #23 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: How exactly does Toxic damage work?
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Curse: best way to emulated spells via Malediction 1 (+100%) with Costs Fatigue (-5%/level) and Takes Extra Time (-10%/level) possible. "Most mental effects are Based on Will (+20%)." Example: Curse (+365%): Affliction 1 (Based on Will, +20%; Disadvantage, Cursed, +75%; Extended Duration, Permanent, +150%; Malediction 1, +100%; No Signature, +20%) [47] (GURPS Horror pg 12; GURPS Powers 143) Quote:
Small piercing (pi-): x0.5. Burning (burn), corrosion (cor), crushing (cr), fatigue (fat), piercing (pi), and toxic (tox): x1 (damage is unchanged). Cutting (cut) and large piercing (pi+): x1.5. Impaling (imp) and huge piercing (pi++): x2. There is also Affliction, special (spec), and Hazard damage. Radiation is done as an enhancement to another damage type.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 04-10-2020 at 03:52 AM. |
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04-10-2020, 03:50 AM | #24 | |
Join Date: Jun 2010
Location: Dreamland
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Re: How exactly does Toxic damage work?
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04-10-2020, 04:45 AM | #25 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: How exactly does Toxic damage work?
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*Beam[/B]: "Roll against Innate Attack (Beam) to hit"; Examples: *Lasers: Armor Divisor (2) (+50%) *Blasters: Armor Divisor (5) (+150%) *Disintegrator: Armor Divisor (10) (+200%) or Cosmic (+300%). *Curse: best way to emulated spells via Malediction 1 (+100%) with Costs Fatigue (-5%/level) and Takes Extra Time (-10%/level) possible. "Most mental effects are Based on Will (+20%)." *Field: Area Effect (+50%/level) and Emanation (-20%) *Gas: Area Effect (+50%/level) and one of Respiratory Agent (+50%), Blood Agent (+100%), or Contact Agent (+150%) *Gaze: Vision-Based enhancement (+150%); Malediction 1 (+100%) and Vision-Based limitation (-20%) *Mental Blast: generally Malediction 2 (+150%) and Based on Will (+20%). Can also have No Signature (+20%). *Sensory Attack: Area Effect (+50%/level) and Emanation (-20%). "Bright flashes are Vision-Based (+150%), with a Disadvantage enhancement that inflicts Blindness (+50%); howls, thunderclaps, etc., are Hearing-Based (+150%), and cause Deafness (+20%)" *Touch: Melee Attack (-30%). can also include Contact Agent (-30%) or Blood Agent (-40%), respectively, Attacks that bypass DR get Malediction 1 (+100%). *Venom: Follow-Up (+0%), while poisonous spray or spit has Contact Agent (-30%) or Blood Agent (-40%). GURPS Powers pg 39-41 The "derisive glare that slowly breaks things dow" and "ray of death that pushes someone over the brink" are both modeled with Affliction in Powers and Horror. Sure you could model them with toxic but Affliction works better.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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04-10-2020, 05:36 AM | #26 |
Join Date: Mar 2016
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Re: How exactly does Toxic damage work?
Um... how exactly would you build the first one as an Affliction? I can't see any way of building that without actually dealing damage.
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04-10-2020, 08:07 AM | #27 |
Join Date: Feb 2016
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Re: How exactly does Toxic damage work?
Yes, that would be odd. The eye thing would likely be a straighforward Corrosive Attack. A 1 point corrosive attack (Malediction 3, +200%; No Signature, +20%) [8] could slowly disintegrate someone over the course of a couple of minutes.
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04-10-2020, 03:46 PM | #28 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: How exactly does Toxic damage work?
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To me, it's the other way around. You could build it as Affliction with Dependency (Antimatter, Constant), but curses don't need to be resistible and Affliction does. Quote:
I'd personally use Low Signature N/A +25% and Vision-Based, Reversed -20%. In fact, this curse sounds awesome, and it's a great way to disarm someone because while you know when you are taking damage, you don't know that about your gear. Consider it stolen ;) |
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04-10-2020, 08:30 PM | #29 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: How exactly does Toxic damage work?
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*Horrifying Window (+140%/+320%): Affliction 1 (Always On, -20%; Based on Will, +20%; Hallucinating, +50%; Link, +10%; Malediction 1, +100%; No Signature, +20%; Trigger Psionic Contact, -40%) [24] + Affliction 1 (Always On, -20%; Based on Will, +20%; Extended Duration, 10x, +40%; Link, +10%; Malediction 1, +100%; No Signature, +20%; Onset, -10%; Trigger, Nightmarish Vision, -40%; Unconsciousness, +200%) [42] Quote:
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 04-10-2020 at 08:57 PM. |
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04-10-2020, 09:49 PM | #30 | |
Join Date: Mar 2016
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Re: How exactly does Toxic damage work?
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