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Old 10-18-2018, 09:17 AM   #21
larsdangly
 
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Default Re: TFT Beastiary Suggestion

A good compromise might be a conventional organization, but with an appendix that is a simple table, organized alphabetically so you can find things, listing the stats and perhaps an abreviated note re. the main attack or power.
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Old 10-19-2018, 02:37 PM   #22
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Default Re: TFT Beastiary Suggestion

Another element that might be helpful is guidelines for XP awards. As we all know, the new rules are pretty vague besides giving a suggested (and narrow) range for XP per session, but that leaves too much for subjective GM adjudication IMO. How much XP is appropriate for 4 goblins vs 12? Lesser demon vs greater demon? A dragon?
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Old 10-19-2018, 02:47 PM   #23
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Default Re: TFT Beastiary Suggestion

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Another element that might be helpful is guidelines for XP awards.
ITL129 shows 5-15 XPs for each of four characters ganging up on a single unarmed foe.

This suggests 5 XP for an easy skirmish that wasn't quite a total curb stomp up to 25 or maybe 30 for an extremely challenging battle that was won only through extreme player ingenuity.
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Old 10-19-2018, 03:10 PM   #24
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Default Re: TFT Beastiary Suggestion

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ITL129 shows 5-15 XPs for each of four characters ganging up on a single unarmed foe.

This suggests 5 XP for an easy skirmish that wasn't quite a total curb stomp up to 25 or maybe 30 for an extremely challenging battle that was won only through extreme player ingenuity.
That makes sense, but the problem with how XP awards are currently presented is that there is no escalation. Let's say a beginning party (less than 34 stat total) gets 25 XP for taking down an ogre, but when the party 'levels up' to 38-40 points and defeats a dragon (probably a small one since I have serious doubts that characters w/ less than 40 points could take on a big dragon) should they still only get 25-30 XP? Harder foes should provide increasing XP rewards.
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Old 10-19-2018, 03:18 PM   #25
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Default Re: TFT Beastiary Suggestion

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Harder foes should provide increasing XP rewards.
The difficulty is balanced by the increasing competence of the PCs, leaving room to adjust for roleplaying.
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Old 10-19-2018, 03:46 PM   #26
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Default Re: TFT Beastiary Suggestion

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The difficulty is balanced by the increasing competence of the PCs, leaving room to adjust for roleplaying.
TBH, "increasing competence" seems a generous description of the difference between 34 and 40-point characters in my experience (specifically where monstrous opponents are concerned). And w/o some level of XP escalation, I fear that character advancement will not just be slow, but frustratingly tedious.
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Old 10-23-2018, 11:08 AM   #27
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Default Re: TFT Beastiary Suggestion

Another element that I would like to see in a TFT Bestiary is some creature-specific talents for the more intelligent ones.
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Old 10-25-2018, 12:26 PM   #28
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Default Re: TFT Beastiary Suggestion

Couldn't they just learn brawling or an UC talent? It might be simpler to treat a tail swipe as equivalent to a kick and an octopus grasp as an attempt to pin, as opposed to making up a whole new chain of talents.
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Old 10-25-2018, 12:49 PM   #29
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Default Re: TFT Beastiary Suggestion

Do all creations have the IQ 7 weapons talents, zombies included, or just those zombies under a wizard's control? And does the wizard need to know Sword?

Can we just assume that all 7+ hex dragons know Unarmed Combat V or are some of them alchemists?
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Old 10-25-2018, 01:00 PM   #30
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Default Re: TFT Beastiary Suggestion

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Do all creations have the IQ 7 weapons talents, zombies included, or just those zombies under a wizard's control? And does the wizard need to know Sword?

Can we just assume that all 7+ hex dragons know Unarmed Combat V or are some of them alchemists?
Clarifications on topics like this would also be nice to have in a Bestiary. Can only 'intelligent monsters' have talents? What about spells? Etc.
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