04-17-2014, 03:16 PM | #1 |
Join Date: Aug 2004
|
[New Release] Pyramid #3/66: The Laws of Magic
"Poke at the fabric of the universe; what's the worst that could happen?"
-- Last words of Nevets H'sram the Mage This month's Pyramid -- Pyramid #3/66: The Laws of Magic -- is for those who want to mess with magic in a structured way. It includes two articles in support of GURPS Thaumatology: Ritual Path Magic: one that provides support for specialist practitioners of Ritual Path magic, and another supplement-sized feature that shows how you can combine the Ritual Path magic system with GURPS Powers: Divine Favor, options from GURPS Thaumatology, and more. Messing with the laws of the universe is fun . . . and it's easier than ever, thanks to this issue of Pyramid. Pick it up individually, or subscribe today for many more months of enchanting editions! Last edited by Steven Marsh; 05-22-2014 at 03:14 PM. |
04-17-2014, 07:47 PM | #2 |
Join Date: May 2008
Location: CA
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
Awesome - I've been waiting for this one.
I just finished glancing through the first article, and I noted a few little typo-y niggles. First, the '¥' symbol that's typically replaced with '×' isn't in any of the 'typical casting' sections (evident on pages 5, 8, and 9). Second, in the 'About the Author' section of the first article on page 14, my name's mildly misspelled (oops!): it should be 'Jeffrey "Langy" Head', not 'Jefferey'. Anyways, as mentioned I've been waiting for this issue for a while now - love the first article, and the material enchanting article is likewise pretty awesome. I haven't looked in detail at the others yet, but I'm happy to say I continued my subscription for yet another year to pick this up. |
04-22-2014, 03:50 PM | #3 | |
Join Date: Dec 2010
Location: Seattle
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
Quote:
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
|
04-22-2014, 03:55 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
Quote:
|
|
04-22-2014, 05:56 PM | #5 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
I would assume that he simply logged into his account and then had his mother make the purchase. That has always been an option, after all.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
04-22-2014, 05:59 PM | #6 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
That's exactly how I bought my Gurps stuff. As long as everyone trusts each other to only use credit card information for good, it's fine.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
04-22-2014, 09:44 PM | #7 | |
Join Date: Dec 2010
Location: Seattle
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
Quote:
P.s., I got to read your article as well. Much will be incorporated into my MH game. I'm also using material from Horror and Zombies. With the MH genre books and the other two, I simply could not resist... (I started the MH campaign, but only because we were having trouble getting a quorum for a different game. I got to the point where I wanted to make certain everyone who wants in on my MH campaign is present going forward. So I came up with the brilliant idea to have a DF game as a standby for times when we're lacking the quorum for an ongoing game. DF is perfect for it, since it's (a) fun and (b) generic enough that characters can simply "turn up" in another adventure as needed.)
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. Last edited by ULFGARD; 04-22-2014 at 09:47 PM. |
|
04-25-2014, 07:53 AM | #8 |
Join Date: Sep 2007
Location: Phoenix, AZ, USA
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
The "Stabilizing Skill" perk on page 10 of this issue says that casters who want to have that covering all spells should take two levels of the Stable Casting enhancement.
...Stable Casting isn't a leveled enhancement. Did the reference to two levels perhaps get copied into that perk from the similar section for "Discreet Ritual"? |
04-25-2014, 08:10 AM | #9 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [New Release] Pyramid #3/66: The Laws of Magic
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
Tags |
pyramid 3/66 |
|
|