01-30-2016, 08:56 AM | #1 |
Join Date: Jul 2013
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A Panoply of Portal Problems
Hi all,
Got a few questions relating to Warp (Area Effect, 2 yards, +50%; Cancellation, +10%; Extended Duration, Permanent, +300%; Ranged, +40%; Tunnel, +100%) (just to cover the basics of the build): What kind of Power Defense would you use to stop an attack by opening a portal in front of it? Assuming it would be a Power Defense of course, normal Warp uses different rules for dodging attacks than a Power Dodge. How about using aforementioned defense multiple times per round? What about doing that at no penalty? If you did block an attack with a tunnel, how would you represent arranging the portal 'mouth' so that the attack hits the person attacking you, or someone else for that matter? What about the ability to close a portal whilst someone's arm (or head, weapon, lamppost, etc.) is stuck through it, severing it? Finally, in Pyramid: Infinite Worlds 2, Lord of Your Own Domain the Tunnel enhancement is given another level to permit multiple simultaneous Tunnels. How would you open several tunnels at once? I guess there's limited Compartmentalized Mind, but are there any other options. I have some idea on how to build the above abilities, but I'd like to hear other people's views. |
01-30-2016, 03:16 PM | #2 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: A Panoply of Portal Problems
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01-31-2016, 02:49 AM | #3 | ||||
Join Date: Jul 2013
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Re: A Panoply of Portal Problems
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Okay, that's what I thought, but it states it's for reinforcing a defensive power. I'll go with it though. Quote:
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And I assume Independent, +70% would remove penalties? |
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01-31-2016, 11:29 AM | #4 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: A Panoply of Portal Problems
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Yes.
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