02-13-2019, 02:36 PM | #1 | |||
Join Date: Sep 2018
Location: North Texas
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Attribute Bloat 'Re-Deux'
I know this topic has been addressed in great detail in several threads during the pre-Legacy development phase, but when I saw it pop up in the 'Cloth Armor' thread I figured I would move it here to prevent that thread from straying too far off-topic and in case anyone wanted to continue the discussion.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 02-13-2019 at 02:53 PM. |
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02-13-2019, 02:42 PM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
So I think it is clear, whether it became an issue in your game or not, that 'attribute bloat' is definitely an element of the original TFT rules, but as Lars alluded to, it is not an issue unique to TFT. Many RPGs struggle with the transition from mid to high-level characters and in managing in-game challenges effectively. Difficulty needs to scale with character advancement but at the same time, it is also appropriate that low-level tasks become easier, even routine, for more experienced heroes or villians.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 02-13-2019 at 02:54 PM. |
02-13-2019, 03:06 PM | #3 |
Join Date: Dec 2017
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Re: Attribute Bloat 'Re-Deux'
This is a general problem in fantasy rpgs. And it is compounded by a related problem, that highly experienced characters tend to converge on a narrow range of properties that are found to be advantageous. An example that comes to mind is the phenomenon of most original Runequest PC's ending up as Runelords with iron plate and double iron bastard swords. They were basically everywhere, both in my campaign and in published setting materials. And they were all basically the same, and did the same things every encounter.
Most experienced original-TFT players will agree there wasn't a clear 'best build' for beginning PCs, even when your metric is only arena combat effectiveness. So there has long been a diversity of basic 'types' at the start of campaigns. But there did used to be a convergence of capabilities and tactics among experienced PCs. If you play legacy edition RAW, that's gone. You need to decide what you're going to be really good at and just accept that you will be o.k. to crummy at some other stuff. As an extreme case, Wizard PC's will be motivated to have a really high IQ so they get access to the best spells. But they can't get there if their ST and DX total to more than about 20, because then they can't reach high IQ without a stat total over 40, and that isn't going to happen without cheating. Whereas the ideal wizard used to be ST 20, DX 20, IQ 20, now that person can't exist and the ideal wizard might be ST 8, DX 11, IQ 20. Or maybe you recognize that such a person will get his or her butt handed to them in a fight with a wizard more like ST 10, DX 15, IQ 15, so perhaps that's the best wizard. If you assume major wishes are flying around like fall leaves you might white-room some way for such a character to eventually get to high values of all three stats, but if you resist these sorts of short cuts you end up with a greater range of character types, all with strengths and weaknesses. |
02-13-2019, 03:20 PM | #4 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Attribute Bloat 'Re-Deux'
Uber (human) wizard: ST 8 DX 11(14) IQ 20 Mana 40
Flaming +5 Staff(yow) with 50 point powerstone, +5 leather armor(7), Iron flesh ring(6), +5 DX ring, Spell shield ring etc.
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02-13-2019, 06:09 PM | #5 |
Join Date: Dec 2017
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Re: Attribute Bloat 'Re-Deux'
I don't know how to have these kinds of discussion when the examples have tons of maxed out magic items or 20,000 XP worth of Mana points. Every character seems extraordinary when you load them up like that.
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02-13-2019, 06:32 PM | #6 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Attribute Bloat 'Re-Deux'
What is your expectation for an NPC?
Is it the Cobbian 49 year old with 2900 XP and $14,500? With that budget we get 38 attribute points and one skill point ST 8 DX 13 IQ 17 Staff-2h (1d/1d+2) with 9 point powerstone, Stone Flesh ring(4), $500 of potions Staff I to V, and 12 IQ 16 or less spells and talent points.
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02-13-2019, 07:03 PM | #7 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Attribute Bloat 'Re-Deux'
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I believe there will be an article outlining this in the Companion and I'm a fan of this approach. |
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02-14-2019, 02:56 AM | #9 | |
Join Date: Nov 2010
Location: Arizona
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Re: Attribute Bloat 'Re-Deux'
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Size, Appearance, Charisma, whatever -- all that stuff can be handled in other ways, but really HT/CN versus ST almost demands either considerable rules clarification or separate Attributes. Just sayin'. |
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02-14-2019, 04:33 AM | #10 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Attribute Bloat 'Re-Deux'
The ST - CN split was an example. I wouldn't advocate splitting just one attribute as it imbalances the Attributes relative to one another. If you split all three, you maintain the balance and relative value of the attributes, whilst allowing more scope for advancement and more varied characters.
This is what I do: Strength split into; ST strength and CN constitution. It's probably obvious what this split entails so I won't Labour it. Dexterity split into; DX dexterity and AG agility. I use DX for anything the character manipulates with their hands; weapons, tools etc. AG represents the characters ability to move their own body so I use it for saving throws and it also replaces MA. Both are affected by armour. Intelligence split into; IN intelligence and KN knowledge. IN is used for the level of Talent or spell that can be known. KN is the number of Spells and Talents that can be known. This approach solves numerous problems that cropped up with advancement. One example is the infamous "Conan the Wizard". The Wizard now fuels spells with CN so will not be carrying a battleaxe etc, wrestling with Ogres etc. A Wizard will naturally gravitate towards IN and KN, plus CN to fuel spells and DX to cast them. They'll probably largely ignore ST and AG. For monsters, it's fine to stick to the 3 originals, unless there's a special foe that you feel benefits from more differentiation. I felt no need for an attribute cap playing this way. |
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