09-13-2020, 05:57 PM | #1 |
Join Date: Aug 2020
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Sudden awakenings questions(psi, powers, magic, etc)
Say a PC doesn't have any special or super ability such as Psi, Magic, or a superpower. The player wants something, and they leave that something in your hands. How would you go about Awakening a character? Assume Infinite Worlds ISWAT party. What would you use to guide your decision on what they get? Any relevant stories or anecdotes?
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09-13-2020, 06:41 PM | #2 |
Join Date: Jun 2010
Location: Dreamland
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Re: Sudden awakenings questions(psi, powers, magic, etc)
I'm a little confused by the question. Is the exact specific thing up to you, the GM? Is the want something vague like "I want magic." and they are just leaving it up to you what spell they learn?
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09-13-2020, 06:44 PM | #3 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Sudden awakenings questions(psi, powers, magic, etc)
If you are looking for ways to pick a theme behind their new powers, I generally look for small stuff. Look at their perks and quirks, tiny notes in the character bio, one point skills. These tend to (in my experience) where a lot of the personality of a character hides, and a good place for thematic powers to center on.
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09-13-2020, 07:08 PM | #4 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Sudden awakenings questions(psi, powers, magic, etc)
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(It's important to me that the player wants that power up, though. Back in the before times, I played a two-fisted gunslinging The Shadow knockoff in a rather odd campaign. The GM took it upon himself to boost my PCs power by giving him an alien ultratech chaingun in place of his twin .45s, and it pretty much ruined the character for me.) |
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09-13-2020, 07:50 PM | #5 | |
Join Date: Aug 2020
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Re: Sudden awakenings questions(psi, powers, magic, etc)
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Tyneras: That's useful information, thanks. Apollonian: Good call. Making sure not to kill the flavor or fun of a character is important. Last edited by Cyberpunk Eevee; 09-13-2020 at 07:53 PM. Reason: Added replies |
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09-13-2020, 08:06 PM | #6 | |
Join Date: Aug 2007
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Re: Sudden awakenings questions(psi, powers, magic, etc)
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A different way to get to the same sort of end would be a suite of Luck Powers.
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Fred Brackin |
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09-13-2020, 08:35 PM | #7 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Sudden awakenings questions(psi, powers, magic, etc)
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09-13-2020, 09:33 PM | #8 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Sudden awakenings questions(psi, powers, magic, etc)
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You can also look at the niche the character in question is doing and help them do it better. A scout always appreciates some vision help (Telescopic Vision, Dark Vision, etc). The support can get some wild buff. An extreme HT character can get new options to spend FP on (like Healing or Jumper). While looking over small details is always good, look at the big ones, too. A new power that relies on DX to use well won't be great in the hands of the high IQ character with little physical training. |
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09-14-2020, 04:55 PM | #9 | |
Join Date: Jun 2013
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Re: Sudden awakenings questions(psi, powers, magic, etc)
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Of course, as others have said, it's really best to try to figure out what the player would most enjoy, but like buying just the right gift, that can be... difficult to figure out. *Mortal on UK1 basically means you follow normal rules to see if the character "dies" - death checks at each multiple of -HP, death at -5xHP, Mortal Wounds, etc - but so long as the character never reaches -10xHP, their "corpse" will still heal, eventually bringing them back. **Regrowth's normal cost of [40] is overpriced; even Kromm has indicated [10] is more fair. An argument can be made for an enhanced version of Regrowth that makes it so all crippling is Temporary (ends once all HP is restored), but I don't feel that's worth any more than around [20]. Note this enhanced version is how RAW Regrowth works if the character has some level of Regeneration.
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09-14-2020, 05:03 PM | #10 |
Join Date: Feb 2016
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Re: Sudden awakenings questions(psi, powers, magic, etc)
Regrowth as an AA of Unkillable 1 would be only 8 CP even at full value (and would be a good value with Regeneration (Regular)).
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