08-10-2020, 05:09 PM | #31 | |
Join Date: Dec 2013
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Re: [Magic] New IQ/A Spells
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Or, perhaps, require a counterfeiting roll if the "loose change" is intended to pass an inspection? |
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08-10-2020, 05:16 PM | #32 |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
I would say neither "emergency money" nor "great fortunes" would be the right way to describe this for TL3 wizards. If they managed to not get caught, then working 40 hours a week (which would actually be much less, since most of the time sink is resting), they would make $6*40*52/12=$1040 a month. Typical monthly pay at Average wealth is only $700 a month at TL3.
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08-10-2020, 05:17 PM | #33 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Magic] New IQ/A Spells
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When I read the title I thought it was going to be a spell to make change out of larger amounts of money, but I suppose that would be Break Money.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
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08-10-2020, 05:28 PM | #34 | |
Join Date: Feb 2016
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Re: [Magic] New IQ/A Spells
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Last edited by AlexanderHowl; 08-10-2020 at 05:32 PM. |
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08-10-2020, 05:41 PM | #35 |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
Assuming you're enforcing critical fail rules for mundane spell usage, and you're enforcing critical fail rules for least spells, and you're using a critical fail table that includes the possibility of demon summoning. Even then, it's not just $80 extra a month. It's enough money to live off of and then some for essentially no work. 8 minutes a day of actual stress and focus and 7:52:00 of rest. And who's to say an Average job would even be readily available? The median individual in a typical TL3 setting would have Struggling wealth.
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08-10-2020, 06:02 PM | #36 | |||
Join Date: Jul 2008
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Re: [Magic] New IQ/A Spells
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-10-2020, 06:05 PM | #37 |
Join Date: Mar 2016
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Re: [Magic] New IQ/A Spells
Did you see my suggestion for a weaker variant of Enchant specifically designed for putting least spells into objects? It's not exactly what you're talking about, but I thought it was pretty good, and it got caught in the flow.
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08-10-2020, 06:06 PM | #38 |
Join Date: Feb 2016
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Re: [Magic] New IQ/A Spells
0.1% of starting wealth ($1 at TL3) per energy point is a fairly well established compensation in GURPS.
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08-10-2020, 06:20 PM | #39 | |
Join Date: Dec 2013
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Re: [Magic] New IQ/A Spells
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As this method skips that, I don't see a problem with adding one of the following:
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08-10-2020, 08:28 PM | #40 |
Join Date: Feb 2016
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Re: [Magic] New IQ/A Spells
I favor the second option. That way, mages cannot destroy the local economy with fakes (other mages can detect the forgeries, as can some magical items, and tossing the forgery into a no mana zone would have them revert).
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