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Old 12-14-2020, 07:45 PM   #11
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls

Quote:
Originally Posted by AlexanderHowl View Post
The default cost of magical items is too cheap for the rarity of enchanters and for the dedication required to become enchanters (even Q&D items). With the default cost of magical items, an individual would be better off becoming a blacksmith, as they would receive Wealth (Comfortable) and Status 1 for having skill 15 in a single A skill. Of course, scrolls and elixirs would be less expensive because they are easier to make than enchanted items.

Of course, one advantage of increasing the cost of enchanted items by 20x is that even the most basic magical item becomes a handsome reward. A Ring of Ignite Fire would be worth a minimum of $2050 while a Staff of Fireballs would be worth a minimum of $528,400. Some magical items would be worth a king's ransom and rumors of their existence could lead to war.
I think two pertinent questions are, "Is a Ring of Ignite Fire equal in worth to anything else you might spend $2,050 on?", and "Is a a Staff of Fireballs equal in worth to anything else you might spend $528,400 on?" If enchanted items cost too much compared to their effect, enchanted items will basically be priced mostly out of existence; even compared to the rarity set for this thread.

Edit: Also, I wonder if there might not have been an assumption that most characters with Magery, also have 11+ IQs, when setting the ratio of mages? Because the caveats in the OP seem logical to me, in setting a very low number of enchanters. But if Magery is more likely to show up with higher IQ, then Enchanters may reach the numbers the books tend to assume.
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