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Old 04-09-2016, 10:33 AM   #51
HANS
 
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Originally Posted by evileeyore View Post
Nice! I always wondered why only Vincent reloaded (of the 'good guys'). I'm betting he reloaded so Sam and Spence wouldn't have to!
Almost certainly the result of bad continiuity. Sam and Spence fire so often, Sam must have reloaded at least once, Spence two or three times! Vincent's reload makes no sense at that point, he is not even half through his magazine. As fond as I am of the film, a lot in this scene does not make sense. Some of it can be attributed to "battle stress", eg the fact that Vincent completely ventilates the only guy who is NOT a threat, or that he attempts a Ranged Rapid Strike with little chance of hitting. These are the kind of mistakes you make under stress. Others are weirder; why do they go into the tunnel? How do they escape through the tunnel, when it is blocked by the car and the bad guys?

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Old 05-09-2016, 01:17 PM   #52
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I've added a new post: Gun Fu: The Matrix takes a detailed look at a scene from that film.

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Old 05-24-2016, 11:55 PM   #53
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Latest post:

Tactical Shooting: Justified, in which I dissect a scene in that telly show.

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Old 05-25-2016, 11:28 AM   #54
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Latest post:

Tactical Shooting: Justified, in which I dissect a scene in that telly show.

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Is it the knife vs pistol scene, testing the 21 foot rule?

No? Oh... that scene's good too.
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Old 05-25-2016, 11:35 AM   #55
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Is it the knife vs pistol scene, testing the 21 foot rule?

No? Oh... that scene's good too.
In the context of my write-ups, not really. Nobody does anything . . .

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Old 05-25-2016, 11:53 AM   #56
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In the context of my write-ups, not really. Nobody does anything . . .
That's not exactly fair... one guy talks a lot of trash and then [REDACTED] into a [REDACTED], [REDACTED] himself.

Though I agree... not much for you to talk about it terms of gunplay/combat rules.


I redacted some things, as the scene is worth coming into cold the first time.
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Old 06-02-2016, 03:28 AM   #57
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Thursday is GURPS day!

This time I have Tactical Shooting: The Sopranos.

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Old 06-02-2016, 03:55 AM   #58
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If I haven't said it before, I really appreciate these breakdowns. I find they really explain a lot about the mechanics you've designed, they cover topics I like (Justified!), and they inspired me to do the same in my Psi-Wars, to get an idea of how I want the combat to play out (Obviously, my mechanics will be much more cinematic than what you mostly do, but the idea of breaking down a fight to get an idea of how your mechanics should play out in a game, is the same).
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Old 06-02-2016, 10:27 AM   #59
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If I haven't said it before, I really appreciate these breakdowns. I find they really explain a lot about the mechanics you've designed, they cover topics I like (Justified!), and they inspired me to do the same in my Psi-Wars, to get an idea of how I want the combat to play out (Obviously, my mechanics will be much more cinematic than what you mostly do, but the idea of breaking down a fight to get an idea of how your mechanics should play out in a game, is the same).
Thanks! Really, I've been doing this for at least 25 years. I've always been heavily inspired by movies and telly, and always worked trying to recreate them in games -- not literally, as that would be boring, but in spirit. So I have been "gun-spotting" (the kind of thing IMFDb does nowadays, although I don't like their results very much), statting movie props, and finding ways to recreate specific stunts in movies with the rules for ages. You'll find this in my old fanzine, in almost all my books (in different ways, of course), in many of my Pyramid articles, etc.
Really, what I'm trying to do with these writeups is to show off how the rules look in action. That's sighted shooting. That's a double-tap. That's a 2-second reload with Fast-Draw. Etc.

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Old 06-15-2016, 06:30 AM   #60
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I'm covering the Tommy Gun in general and the M1928A1 in particular in my latest post.

High-Tech: Auto-Ordnance M1928A1 Thompson

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