07-20-2018, 09:33 AM | #31 |
Join Date: Feb 2016
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Re: Making Animals more Dangerous
Genetically engineering blackflies to have a toxin in their bite could be quite horrific. Even if a swarm only did 1d toxic damage every attack, it would empty rural areas within days.
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07-20-2018, 09:34 AM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Making Animals more Dangerous
I think Australia's god had an inordinate fondness for poisonous animals of all sorts.
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Bill Stoddard I don't think we're in Oz any more. |
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07-20-2018, 09:48 AM | #33 |
Join Date: Sep 2004
Location: Canada
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Re: Making Animals more Dangerous
We had endemic malaria but it's a pretty minimal risk these days. Malaria may be the single most lethal organism to humans, over the course of human history. That makes mosquitos the single most dangerous animal, even setting aside all the other things they carry.
Rabies is incurable and 100% lethal once you're properly infected by it; we're fortunate that there's actually a lengthy window after it enters your body and before it really infects you, where we can act against it. Once that deadline is past, you're dead (exception: 6 people that survived using the Milwaulkee protocol, that's an 8% success rate of a procedure that in and of itself is life threatening). Rabies is a good excuse for an animal to attack humans and makes them disproportionately threatening, but it also makes the animals a total mess and stops them from using the normal tactics that help animals vs humans. No stalking, no ambushing, no working in large groups, no sensibly evaluating the group and picking off the weakest. In my experience players don't take disease risk from animals seriously (short of lycanthropy and even then, some see it as a shortcut to kewl superpowers).
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07-20-2018, 12:49 PM | #34 |
Join Date: Feb 2016
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Re: Making Animals more Dangerous
An interesting scenario would be to have a mad scientist genetically engineer a form of rabies that would be less symptomatic before causing death. A form of rabies that did not inhibit the ability of victims to tolerate water would be especially effective because victims would not die of dehydration, allowing them to function longer, though it might reduce transmission during attacks. Without the foaming at the mouth, the only sign of rabies would be increased aggression, which might mean that bitten humans might not seek treatment until it is too late.
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07-20-2018, 01:03 PM | #35 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making Animals more Dangerous
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07-20-2018, 07:30 PM | #36 | |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: Making Animals more Dangerous
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07-20-2018, 09:01 PM | #37 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Making Animals more Dangerous
One approach is having the animals being aware of the risk humans pose and behaving accordingly.
Wolves approach a camp howl a bit and then retreat when the PCs follow, the wolves stay out of range for the entire pursuit. When the PCs return to camp all their food supplies have been eaten by the other half of the pack. A pride of lions gets close enough to the parties campsite during the night to spook all the pack animals. The flee when humans appear and then content themselves to picking off the panicked animals. Rats dispoiling food. A bull that is otherwise placid until a character gets close enough to slam/kick/toss into the air. Any hippo can overturn a small watercraft. Pay attention to a croc's death roll not it's bite. Patience as a virtue, the animal stalks the character waiting for a moment of weakness. There is always taking a close look at grapples and related close attacks.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-21-2018, 01:07 AM | #38 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Making Animals more Dangerous
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07-21-2018, 08:27 AM | #39 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Making Animals more Dangerous
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Luke |
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07-21-2018, 08:34 AM | #40 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Making Animals more Dangerous
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Luke |
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