04-04-2019, 07:12 PM | #11 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT and The Lost Lands
Quote:
I used the blank hex map that came with the game (which is geomorphic) and had a massive dungeon "level" made up of nine copies of the same map, butted up against each other in different ways (so my dungeon "level" had six sublevels), and then added a second level (same size, same maps, but butted up against each other differently this time) about 200' below the bottom "sublevel" (call it 1F) of the map above. My players never actually caught on. We might have gone on, but they never really mastered all that real-estate anyway, and then life intervened and broke up the group. Still, it was a "cheap and easy" way to create a sort of a Megadungeon, without having to take the hours necessary to draw it, and since it was sort of a "gonzo" dungeon anyway, it didn't need to be, er, "drawn with intent" the way I normally design one. It gave the players a really big underground area to explore though, and I had created some fairly extensive, complex, and interwoven "random" tables to create room contents on the fly that worked pretty darn well, so everyone had fun. Last edited by JLV; 04-04-2019 at 07:19 PM. |
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04-05-2019, 08:31 AM | #12 |
Join Date: Dec 2017
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Re: TFT and The Lost Lands
It's interesting that your group didn't tweak to the fact that they were wandering a giant Mobius strip.
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04-05-2019, 11:10 AM | #13 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT and The Lost Lands
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It's kind of like stage magic -- waving your off hand distracts the audience from what you're really doing. |
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05-27-2019, 06:23 PM | #14 |
Join Date: Aug 2004
Location: Little Rock, Arkansas
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Re: TFT and The Lost Lands
I just received the backerkit for The World of the Lost Lands on Kickstarter and it asks if I'd prefer 5e, Pathfinder or Swords & Wizardry formats for each of the PDFs I'm getting.
I was thinking 5e since I really don't know the others but if I wanted the best for TFT, what would that be? |
05-27-2019, 07:03 PM | #15 |
Join Date: Dec 2017
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Re: TFT and The Lost Lands
I feel like Swords+Wizardry is the best 'base line' for a conversion from D+D to TFT, simply because the stat blocks will be relatively simple and your book will have less cruft to ignore.
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05-27-2019, 07:20 PM | #16 |
Join Date: Dec 2018
Location: Downstate or Upstate New York. Depends on your definition.
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Re: TFT and The Lost Lands
That was my question exactly, having played neither 5e, nor Pathfinder, nor S&W. Thanks! Swords and Wizardry it is!
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05-27-2019, 07:54 PM | #17 |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: TFT and The Lost Lands
Having played Swords & Wizardry, Pathfinder, and D&D 5 (as well as TFT, of course), I agree with Lars. The only reason I would get anything else is if I were going to use the Lost Lands specifically with that game system.
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05-27-2019, 09:53 PM | #18 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT and The Lost Lands
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However, with the FGG/SJG agreement, we may yet see conversion docs for TFT for some of the big projects (this one, the Blight, etc.), which would make everything much easier! |
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05-28-2019, 08:05 AM | #19 |
Join Date: Dec 2017
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Re: TFT and The Lost Lands
I've enjoyed a lot of FGG setting materials (and used a lot of them for TFT games!), but never dipped into The Blight. The broad brush strokes of that city sound super appealing to me, but I was turned off by the suggestions in the advertising that most of the page count was devoted to 'adventure path' style campaigns. (Something inside me dies a little every time I see an 'adventure path' book for a roleplaying game...). Was I right, or is this something that a 'sand box' devotee could use?
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05-28-2019, 01:13 PM | #20 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT and The Lost Lands
Quote:
(Oh, and P.S. -- I totally agree with you on the "adventure path" stuff! It's just another name for "railroad" from what I've seen...) |
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Tags |
frog god, lost lands, tft |
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