09-22-2018, 12:10 PM | #31 |
Join Date: Dec 2017
Location: behind you
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
Well, yeah, whenever you go up a point on the bell-curve there's a big difference (until you get to around 14) but is it a "big game-balance" difference? I'm not so sure. I wouldn't use IQ to swing the staff either way though.
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09-22-2018, 12:14 PM | #32 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
Wizard page 19: "the wizard may roll against his IQ if it is higher than his DX."
Compare against base or adjusted DX? Would anybody have a problem with adjusting this entire section to only (and always) use IQ when rolling to miss with the staff?
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-HJC Last edited by hcobb; 09-22-2018 at 12:20 PM. |
09-22-2018, 12:36 PM | #33 | ||
Join Date: May 2015
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
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09-22-2018, 12:38 PM | #34 |
Join Date: Oct 2015
Location: New England
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
I would. All staff attacks should be versus DX the same way all other attacks are. Would you let a wizard roll against IQ to avoid hitting a friend with a fireball?
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09-22-2018, 04:23 PM | #35 |
Join Date: Dec 2017
Location: behind you
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
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09-23-2018, 06:42 PM | #36 |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
On one hand, I can see a valid reason for this.
With the 40 point stat cap that has been discussed elsewhere, if you wanted to have your wizard get IQ20, the highest DX you could start with is 12 (assuming human), and it could never improve (start ST 8/DX 12/IQ 12 and add your 8 points to IQ). Of course, casting spells based on DX will still be a problem - they'll have better odds of hitting someone with a stick than of casting spells. Which is odd, given that they are a Wizard. I can see it now - armies of heavily armored wizards all lined up to beat on things with their sticks, while the non-wizards learn basic spells like aid, blur and clumsiness to buff them and bane their foes. |
09-23-2018, 07:03 PM | #37 | |
Join Date: Dec 2017
Location: behind you
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
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Ok. Good (and amusing) point. It is balance changing. |
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09-23-2018, 10:38 PM | #38 |
Join Date: May 2015
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
Apprentices with the Aid spell already assist powerful wizards to cast spells with high ST requirements to cast. They may as well also be used to raise their DX to cast spells, as well. Particularly for wizards who mainly cast spells in peaceful circumstances.
... (So either IQ is not adjusted down by anything, so wizards can wear armor etc and still be really accurate with their staffs, or the DX modifiers also apply to IQ, so now there's such a things as adjIQ, but only to hit with staffs? I also wonder if the adjDX 2 wizard with adjIQ 14 attacks at the same time as people with adjDX 2 or adjDX 14?) |
09-24-2018, 01:48 PM | #39 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
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I agree. Wizards have got a lot of boosts in this revision of TFT, making them combat monsters as well is unwise, I think. Warm regards, Rick. |
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09-24-2018, 02:08 PM | #40 |
Join Date: Jul 2018
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Re: New Staff to-hit roll using IQ! (serious balance problem, no?)
I don't think that the original posted character is overpowered.
He will automatically lose to any wizard that gets close enough to cast a rope spell. When cast his DX will go below 2, rendering him helpless. Then it just involves closing the distance, aiming for 1 turn and despatching him |
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