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Old 01-18-2018, 12:46 AM   #1
David L Pulver
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Join Date: Aug 2004
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Default pirate ship crew vs. pirate ship crew with PCs

For a historical (or fantasy) pirate game where the PCs the leading crew of a pirate ship with 50-100 pirates aboard vs. a similar sized enemy ship crew, is there any RPG that does a good job of handling the resulting close gunfire and melee action in a way that allows the PCs, as commanders and leading heroes, to all participate in melee in a way that lets every player stay involved and still hack and slash away without undue abstraction, and also preserves distinctions of equipment and quality, etc. for the crew, so that the PCs have trained and equipped their henchmen? And without having to generate a full miniatures war game battle on the tabletop...

I thought of Savage Worlds which has decent systems for mid-sized PCs and allies melees, but 100+ engaged seems a bit much for it; presumably one would want to have a brute squad-time mechanic as well. Any other games that do this well?

I think FATE has one, but do other games? I also thought having each PC pirate have their own follower squad that is treated semi-abstractly (kind of a single character) which might work - I remember a mechanic of this sort in Robin Law's Hero Wars (?)
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