11-09-2012, 11:26 PM | #41 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Fantasy party compositions
Quote:
Martial Arts, p. 128 throws a bit of a monkey into that wrench: Grappling and Multiple Attacks Any grappling move that counts as an attack is permitted as part of a multiple attack sequence during a maneuver. You must usually attempt different actions (takedown and pin, kick and break free, break free and grapple, etc.). What I don't see here is anything that either allows or forbids combining two things that say "on your next turn" together. it would be very reasonable to disallow such. All Actions After a Grapple may only be done on the turn following the grapple (p. B370), and this includes Takedown, Pin, Arm Lock, etc. The MA rule on p. 128 notes that you CAN make a grapple and an instant follow-up (grapple and pin, or maybe even grapple, takedown, and pin if you can eke out three attacks).
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11-10-2012, 03:32 AM | #42 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Dungeon Fantasy party compositions
Quote:
Do we still need to split off the grappling posts into a different thread? (I think we do if we're to continue this tangent.) |
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11-10-2012, 08:12 AM | #43 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Fantasy party compositions
There's precedent in real life, too. Some of the moves can happen pretty quick.
Quote:
* It's a topic that is rather separate from the discussion at hand * It's a topic that has come up frequently * It contains what are basically errata from both authors
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11-10-2012, 08:37 AM | #44 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy party compositions
Quote:
Man, Technical Grappling is pretty much a must have at this point :)
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11-12-2012, 05:33 AM | #46 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Dungeon Fantasy party compositions
Okay, there's been a delay, but now the thread surgery is done, and we have two threads.
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