09-02-2011, 08:16 PM | #21 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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Were I re-writing the rules, I'd set some level of action as the baseline, say buying a moderately expensive thing or voting in an election. Smaller actions would grant a bonus to Memetics rolls and even those who did not truly internalise the meme might nevertheless be tempted to try carrying out the action once or twice. On the other hand, a truly life-changing action, such as buying a house or committing a felony for an ordinary citizen, would not only carry a penalty to the Memetics roll, but a success would mean that the meme has taken, but the character might not act on it immediately or at all, depending on his mental Disadvantages and psychological make-up. He'd be a carrier, but would only act on the belief to the same extent that he could be expected to actualise any other sincerely held beliefs.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 09-02-2011 at 08:25 PM. |
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09-02-2011, 08:51 PM | #22 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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Bill Stoddard |
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09-03-2011, 03:16 AM | #23 | ||
Join Date: Aug 2004
Location: U.K.
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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A meme that turned out to be particularly infectious among, say, roleplaying gamers, would show virtually zero correlation to physical geography. Conversely, somebody from Montreal, with strong interests in that geographical area, would probably still expect to be closely tied in to Montreal-based networks even when on a business trip to Ulan Bator - and if he happened to operate, say, a discussion board out of his high-end wearable, it would still show as a "Montreal" site for most purposes even while he was carrying it around Mongolia.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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09-03-2011, 07:41 AM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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The memetics rules assume that you can define a target population; there is nothing in them to suggest that this can't be based on geographic location. Should there be? Of course, however you define your target population, there will be memetic leakage, but the memetics rules don't seem to allow for such leakage as a possible outcome, so I didn't worry about it. Perhaps the theory is that outside your particular target, memetic exposure will be sufficiently sporadic so that the meme doesn't really take on a statistically meaningful level, even if an individual here or there is affected? Bill Stoddard |
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09-03-2011, 11:32 AM | #25 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
What about hipsters that might go looking for "exotic" memes?
One might create a stealth meme that doesn't heavily infect the obvious "target" audience but is insidiously infectious to the hipster eavesdroppers? |
09-03-2011, 12:21 PM | #26 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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Example: A knows B is not insane, delusional etc. B convinces A of some weird fact. After a series of Acting and Detect Lies rolls, either B successfully lies to A, or B is telling the truth and A knows it. So now A believes what he's been told. If B said that, and A now believes that, some child person C is actually a SAI Xox in a bioshell (in the EU/India!), A might react to the new belief by reporting C to the authorities. If B said that, and A now believes that, some child person C is dæmonically possessed and must be killed by a bone dagger to prevent the dæmon from eventually becoming so powerful as to be unstoppable, A will most likely not react by finding and using a bone dagger on C. Though A might try to go around telling stuff about C to people he trusts/people he thinks will believe and help him. It's the same sort of issue as deciding how many points a Delusion is worth - the outrageousness of a meme does not necessarily correlate with absolute value of a Delusion (though sometimes it does). |
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09-03-2011, 09:31 PM | #27 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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09-07-2011, 10:29 PM | #28 | |
Join Date: Nov 2007
Location: Sydney
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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It madw me think about the THS setting a lot. My first thought was wow is that really what memetics can do? Surely if it was as easy as you outlinw though the THS setting should be much more dystopian? Surely there must be groups pulling off all sorts of crazy memetics! If 0.1% of people respond to them in an unpredictable way then that could still be catastrophic. Now I am pretty sure I am less familiar with both the memetic rules and the uses for memetics than many people on this forum. But I have always thought of big (and I don't think they get much more bigger than in your campaign) memetics requiring several things; time, opportunity, money etc That means that there is also ways of using time, opportunity and money to stop them. Your use of memertics means that this is another thing I need to reread and have a think about. (or better still maybe SJ Games could just publish a summary and I could just pay for that and read it!) Last edited by lachimba; 09-11-2011 at 10:09 PM. |
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09-12-2011, 06:55 PM | #29 |
Join Date: Jan 2006
Location: Finland
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
This thread made me lose the game (again)!!
http://www.losethegame.com/ (Not a link dump - LoseTheGame is an example of an experimental mind virus.. It's mostly harmless too.) |
09-13-2011, 12:51 AM | #30 | |
Join Date: Mar 2011
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Re: [Toxic Memes] Memetics: rules, power, effectiveness etc.
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And for a second I thought you were completely off topic. |
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Tags |
crunch, memetics, toxic memes |
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