01-21-2012, 08:58 PM | #1 |
Join Date: Dec 2006
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Cover DR and armour penetration
Does armour penetration apply to cover DR; or no?
What about for fantastically high values of armour penetration (like cosmic: ignores defence). The situation where this came up is as follows: Enemies are hidden behind stone wall with DR 10, HP 400 (homogeneous); PC shoots wall with imbued bullet doing 2d(200) damage. I initially ruled 'well just puncturing it would be like over-penetrating a person; so it absorbs HP20 as the bullet sails through'; however pg 408 says 'give the barrier 'cover dr' of DR+HP/4= 70DR in this case, which does not even stop 1 point of the 2d(200) shot. So how should cover DR be handled when armour penetrators are in play? |
01-21-2012, 09:28 PM | #2 |
Join Date: Jul 2008
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Re: Cover DR and armour penetration
Cover DR is exactly like any other DR.
That includes cover DR provided by other people in the path of the bullet, walls, and anything else. Weapons with infinite armor divisors can in fact be used to snipe people through planets, assuming you can handle the aiming.
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01-21-2012, 09:30 PM | #3 | |
Join Date: Sep 2004
Location: Here .
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Re: Cover DR and armour penetration
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I would still however have it giving the minimum of 1 point {which does make a small difference to 2D} as I'm pretty sure that is how the rules read and it does make sense .
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01-21-2012, 09:44 PM | #4 | |
Join Date: Dec 2006
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Re: Cover DR and armour penetration
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It also means that whenever someone uses a super high AP attack should you even roll damage or does it just do 1 point of damage while it sails through the fleshy target as if they were not there (baring a hit to the vitals or brain) and then you calculate over-penetration for everyone along the line of fire until it plummets into the earth, orbits it several times, and stays moored in the core. |
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01-21-2012, 09:50 PM | #5 | |
Join Date: Jan 2010
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Re: Cover DR and armour penetration
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01-21-2012, 09:51 PM | #6 | ||
Join Date: Nov 2009
Location: Oregon
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Re: Cover DR and armour penetration
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Last edited by vierasmarius; 01-21-2012 at 09:59 PM. |
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01-21-2012, 09:54 PM | #7 | |
Join Date: Sep 2004
Location: Here .
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Re: Cover DR and armour penetration
Quote:
In stories and gaming , Science™ should generally make sense {even though we really know very little about our universe and most of our cherrished assumptions will probably be found out to be as wrong as Platos' 4 elements and Aether theory} whereas magic is , you know , magic .
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01-21-2012, 09:54 PM | #8 |
Join Date: Sep 2004
Location: Here .
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Re: Cover DR and armour penetration
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01-21-2012, 10:03 PM | #9 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Cover DR and armour penetration
Yeah, AD (200) is freakin' magic. That's fine, GURPS can handle it. Just roll 2d-1 and be done with it for each shot that hits.
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01-21-2012, 10:36 PM | #10 | ||
Join Date: Jul 2008
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Re: Cover DR and armour penetration
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Though you may want to consider whether or not you actually think a 2d (200) attack is a good model for whatever it is that you're using that to represent, since you seem to think that it isn't behaving as expected. Quote:
More to the point, though, the attack's effect on the target is governed by it's wounding type, not its armor divisor. As is always the case.
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Tags |
armour penetration, cover dr, damage resistance, imbuements |
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