Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-21-2012, 08:58 PM   #1
starslayer
 
Join Date: Dec 2006
Default Cover DR and armour penetration

Does armour penetration apply to cover DR; or no?

What about for fantastically high values of armour penetration (like cosmic: ignores defence).

The situation where this came up is as follows:

Enemies are hidden behind stone wall with DR 10, HP 400 (homogeneous); PC shoots wall with imbued bullet doing 2d(200) damage.

I initially ruled 'well just puncturing it would be like over-penetrating a person; so it absorbs HP20 as the bullet sails through'; however pg 408 says 'give the barrier 'cover dr' of DR+HP/4= 70DR in this case, which does not even stop 1 point of the 2d(200) shot.

So how should cover DR be handled when armour penetrators are in play?
starslayer is offline   Reply With Quote
Old 01-21-2012, 09:28 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Cover DR and armour penetration

Cover DR is exactly like any other DR.

That includes cover DR provided by other people in the path of the bullet, walls, and anything else.


Weapons with infinite armor divisors can in fact be used to snipe people through planets, assuming you can handle the aiming.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 01-21-2012, 09:30 PM   #3
Mr Frost
 
Join Date: Sep 2004
Location: Here .
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by starslayer View Post
...however pg 408 says 'give the barrier 'cover dr' of DR+HP/4= 70DR in this case, which does not even stop 1 point of the 2d(200) shot....
As I see it , that makes perfect sense . If a projectile can penetrate half a meter of RHA {the origonal protective value of the glasis of an Abrahms M1 if mamory serves , and those tanks practically ignored the 1970s era 125mm tank gun ammunution Iraq threw at them} , then a mere brick wall will be virtually meaningless as hard cover .

I would still however have it giving the minimum of 1 point {which does make a small difference to 2D} as I'm pretty sure that is how the rules read and it does make sense .
__________________
7 out of 10 people like me ,
I'm not going to change for the other 3 !
Mr Frost is offline   Reply With Quote
Old 01-21-2012, 09:44 PM   #4
starslayer
 
Join Date: Dec 2006
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by Mr Frost View Post
As I see it , that makes perfect sense . If a projectile can penetrate half a meter of RHA {the origonal protective value of the glasis of an Abrahms M1 if mamory serves , and those tanks practically ignored the 1970s era 125mm tank gun ammunution Iraq threw at them} , then a mere brick wall will be virtually meaningless as hard cover .

I would still however have it giving the minimum of 1 point {which does make a small difference to 2D} as I'm pretty sure that is how the rules read and it does make sense .
But that's kind of the point- I'm not sure that a 2d attack even WITH AP 200 SHOULD penetrate a half meter of RHA- simply by feature of it being a half meter thick and weighing hundreds of kilograms. The weapons that do penetrate a half meter of RHA do a huge amount of damage as well as having hefty armour divisors (I think a shaped charge does 6d6*10(10), the absolute 20 hit points I wanted to give to that wall would hardly phase that sort of shot).

It also means that whenever someone uses a super high AP attack should you even roll damage or does it just do 1 point of damage while it sails through the fleshy target as if they were not there (baring a hit to the vitals or brain) and then you calculate over-penetration for everyone along the line of fire until it plummets into the earth, orbits it several times, and stays moored in the core.
starslayer is offline   Reply With Quote
Old 01-21-2012, 09:50 PM   #5
lexington
 
Join Date: Jan 2010
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by starslayer View Post
Does armour penetration apply to cover DR; or no?

What about for fantastically high values of armour penetration (like cosmic: ignores defence).

The situation where this came up is as follows:

Enemies are hidden behind stone wall with DR 10, HP 400 (homogeneous); PC shoots wall with imbued bullet doing 2d(200) damage.

I initially ruled 'well just puncturing it would be like over-penetrating a person; so it absorbs HP20 as the bullet sails through'; however pg 408 says 'give the barrier 'cover dr' of DR+HP/4= 70DR in this case, which does not even stop 1 point of the 2d(200) shot.

So how should cover DR be handled when armour penetrators are in play?
How did you get the wall absorbing 20HP?
lexington is offline   Reply With Quote
Old 01-21-2012, 09:51 PM   #6
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by starslayer View Post
But that's kind of the point- I'm not sure that a 2d attack even WITH AP 200 SHOULD penetrate a half meter of RHA- simply by feature of it being a half meter thick and weighing hundreds of kilograms. The weapons that do penetrate a half meter of RHA do a huge amount of damage as well as having hefty armour divisors (I think a shaped charge does 6d6*10(10), the absolute 20 hit points I wanted to give to that wall would hardly phase that sort of shot).
The problem is that AP (200) is utterly nonsensical in any realistic setting. It's blatantly magical, so of course it goes through walls like magic. If you don't want a 2d attack ignoring solid walls, don't let them make AP 200 attacks.

Quote:
It also means that whenever someone uses a super high AP attack should you even roll damage or does it just do 1 point of damage while it sails through the fleshy target as if they were not there (baring a hit to the vitals or brain) and then you calculate over-penetration for everyone along the line of fire until it plummets into the earth, orbits it several times, and stays moored in the core.
In a word, no. Roll damage exactly as normal. Even though Cover DR is calculated from HP, it is not the same thing as HP loss. For example, if a sniper shoots through two targets in a row using AP (2) rounds, the Cover DR of the first is halved, but the amount of injury is not. Yes, this means that there are times when a bullet will do more than it's normal damage capacity. The smaller wound channel of AP rounds is already accounted for by their reduced piercing wound modifier.

Last edited by vierasmarius; 01-21-2012 at 09:59 PM.
vierasmarius is offline   Reply With Quote
Old 01-21-2012, 09:54 PM   #7
Mr Frost
 
Join Date: Sep 2004
Location: Here .
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by starslayer View Post
But that's kind of the point- I'm not sure that a 2d attack even WITH AP 200 SHOULD penetrate a half meter of RHA- simply by feature of it being a half meter thick and weighing hundreds of kilograms. The weapons that do penetrate a half meter of RHA do a huge amount of damage as well as having hefty armour divisors (I think a shaped charge does 6d6*10(10), the absolute 20 hit points I wanted to give to that wall would hardly phase that sort of shot).

It also means that whenever someone uses a super high AP attack should you even roll damage or does it just do 1 point of damage while it sails through the fleshy target as if they were not there (baring a hit to the vitals or brain) and then you calculate over-penetration for everyone along the line of fire until it plummets into the earth, orbits it several times, and stays moored in the core.
It should depend on what powers that armour divisor : if science then give that wall hit point enough to stop it given we can't see how 2D can do that ; if magic then let the shot pass through because a wizard did it™ .

In stories and gaming , Science™ should generally make sense {even though we really know very little about our universe and most of our cherrished assumptions will probably be found out to be as wrong as Platos' 4 elements and Aether theory} whereas magic is , you know , magic .
__________________
7 out of 10 people like me ,
I'm not going to change for the other 3 !
Mr Frost is offline   Reply With Quote
Old 01-21-2012, 09:54 PM   #8
Mr Frost
 
Join Date: Sep 2004
Location: Here .
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by lexington View Post
How did you get the wall absorbing 20HP?
He asked it nicely .
__________________
7 out of 10 people like me ,
I'm not going to change for the other 3 !
Mr Frost is offline   Reply With Quote
Old 01-21-2012, 10:03 PM   #9
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Cover DR and armour penetration

Yeah, AD (200) is freakin' magic. That's fine, GURPS can handle it. Just roll 2d-1 and be done with it for each shot that hits.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 01-21-2012, 10:36 PM   #10
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Cover DR and armour penetration

Quote:
Originally Posted by starslayer View Post
But that's kind of the point- I'm not sure that a 2d attack even WITH AP 200 SHOULD penetrate a half meter of RHA- simply by feature of it being a half meter thick and weighing hundreds of kilograms. The weapons that do penetrate a half meter of RHA do a huge amount of damage as well as having hefty armour divisors (I think a shaped charge does 6d6*10(10), the absolute 20 hit points I wanted to give to that wall would hardly phase that sort of shot).
(200) resembles nothing real that I can think of, but it is very clearly defined. Throwing out that definition on intuition is not a good idea.

Though you may want to consider whether or not you actually think a 2d (200) attack is a good model for whatever it is that you're using that to represent, since you seem to think that it isn't behaving as expected.
Quote:
Originally Posted by starslayer View Post
It also means that whenever someone uses a super high AP attack should you even roll damage or does it just do 1 point of damage while it sails through the fleshy target as if they were not there (baring a hit to the vitals or brain) and then you calculate over-penetration for everyone along the line of fire until it plummets into the earth, orbits it several times, and stays moored in the core.
I think you're underestimating the thickness of the planet. (200) is a lot, but not that much. However, yes, it will penetrate any normal human pretty much as if they weren't there. Or any normal automobile, or many buildings.

More to the point, though, the attack's effect on the target is governed by it's wounding type, not its armor divisor. As is always the case.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
armour penetration, cover dr, damage resistance, imbuements


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.