09-15-2012, 07:21 PM | #41 | |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: Vote up a Space Opera
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- the cavalry (Imperial Fleet/Starpatrol/whatever) is need some time to arrive. Until then the crew of the Starfrighter Rustbucket must deal with the problem no matter how outgunned they are. - long interactions with "interesting" passengers or/and dangers of the space ways which must be overcome with the limited resources on board. - mysteries of the controlled cast and environment type, where the spaceship in hyperspace fills the role of the "snowed-in castle" (or the train in "Murder on the Orient Express IN SPACE") |
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09-15-2012, 07:21 PM | #42 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Vote up a Space Opera
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I'm talking about relative distance, though doing that also messes with absolute distance. In a very extreme example where the distances are different, it could take 3 months to get to alpha centari but only 10 days to get to a star in a different galaxy. The hyperspace detection and warefare are good questions. I'll put them up. |
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09-15-2012, 07:26 PM | #43 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Vote up a Space Opera
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you can currently affect the time by voting for 24 hours, should you wish. |
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09-15-2012, 07:48 PM | #44 | |||
Join Date: Mar 2008
Location: Dallas, TX
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Re: Vote up a Space Opera
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- I don't see any need to add this complexity. Quote:
oo A possible justification for the differing distances. + Keeps things interesting. Provides the possibility of worlds getting "lost" if you don't keep your charts up to date. -- No. Don't want to overdo the space-as-an-ocean thing. Quote:
- I think not. Hyperspace is as friendly to life as realspace. ++ Sure. At short ranges, at least. oo I can see advantages both ways. |
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09-15-2012, 07:50 PM | #45 | |
Join Date: Mar 2012
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Re: Vote up a Space Opera
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Multiple hyperspace + Different properties + Current/paths/topography ++, and currents should be two-way Weather -- Critters +, but only on some layers Construction * not practical Survive* depends on layer and whether or not in ship. Vision +, but communication should be more difficult. Combat * Different from normal combat and a really bad idea. Travel time between close habitable worlds: ~14 days for most civilian ships on normal layers with average topography. Ships can be faster by using other layers of hyperspace, using topography to their advantage, and mounting more hyperdrives. I vote that humans are a junior power. Last edited by samd6; 09-17-2012 at 07:12 AM. |
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09-15-2012, 08:05 PM | #46 |
Join Date: Aug 2004
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Re: Vote up a Space Opera
There are natural occuring jump points. Transit point to point takes a few days or hours as suits the game. Drawback: if you force your way out elsewhere (very dangerous and difficult: don't try) you can't get back. Call it hyperspace II. All sector 0/0/0 points are jump points. Sectors expand outward from there.
Virtual teleportation long distance, perhaps intergalactic. Then there is hyperdrive. a shorter distance mode covering parsecs or even tens of parsecs in the next longer time unit. Getting to another galaxy? Not in your lifetime. Hyperspace one. Navigation is hard, you fly close to blind. Risky. And Warp drive. You are inboth normal and ftl states. Slower than hyperdrive but safer. You can physically interact with real world objects, like enemy ships, Hyperspace 1/2.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
09-15-2012, 10:41 PM | #47 |
Join Date: Aug 2010
Location: Tualatin ,OR
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Re: Vote up a Space Opera
distances -
multiple + differences + paths + weather + life - construction - habitable - vision + at close range combat - humanity is a considerable power but still one among many. Travel takes about three days to a week in most situations. Hyperspace storms can mess up travel time. |
09-16-2012, 02:41 AM | #48 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Vote up a Space Opera
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Maybe. Ever seen QuasiSpace of SC2? Something like that might be interesting to have, if RARE. Quote:
Yes. Big Yes. Yes, but this isn't life as we know it. Rare, poorly documented sightings of Eldritch Things exist, and some phenomena seem lifelike. Quote:
Same as vacuum, but the radiation levels are less predictable than in a solar system. I suppose that's a no. Yes, in short range (almost visual range). Past that, no. I guess that's a No with a conditional exception for real-close-up fleets. I would also like to put a Big No on communication through hyperspace from normal space. I.e. No FTL Comm. Send a mail courier ship instead. More fun that way. Maybe. Hard question. |
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09-16-2012, 04:29 AM | #49 | ||||||||||
Join Date: Dec 2006
Location: Meifumado
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Re: Vote up a Space Opera
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Communicate at low bandwidth- must be omindirectional broadcast with a low bit-rate, suitable for crackly audio. Quote:
Other questions (obvious and otherwise) to be posed down the track: - tech level - scope- how many settled star systems? - one government, a few, or many many many? - cybernetics? - computers, AI and robotics? - force swords or other melee weapons? - psionics? pseudo-scientific, cybernetic, mystical? - aliens- mainly rubber forehead anthropomorphs? - and... an economic model for starship ownership - and and... preferred armour paradigm- none (ST)/light body armour (SW)/mecha?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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09-16-2012, 04:45 AM | #50 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Vote up a Space Opera
THIS IS NOT A VOTE YET
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IMHO start at 50 and go up from there, but less than 1000. Operatic simplicity probably calls for relatively homogenous planets, even those with no world governments. Depends on type. Smart AIs are not good for old-school op'rah. Even dumb but dextrous AI means that space combats can devolve to barrages of automated turrets/missiles. Yes please, even if they're not a military weapon. Probably not force, but whatever. I have a few ideas, some already used. Grav-Axe FTW! Pseudo-sci or mystical. Probably depending on who's talking. Both forehead aliens and starfish aliens. This is going to be complicated. Ablative armour sounds fun, so are ablative shields. |
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