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Old 10-11-2016, 11:08 AM   #41
GranitePenguin
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Default Re: New version of OgreMap

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Originally Posted by dwalend View Post
Have a look at http://www.zutalabs.com/ .

Not color yet, but we'll be able to print maps on a sheet of posterboard with something that fits on a bookshelf.
What is this wizardry???
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Old 10-11-2016, 11:38 AM   #42
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Default Re: New version of OgreMap

Bonus "feature". By working with the "Cthulhu" style water overlay, on a field of "Classic" water, you can get a depth effect to show shallow and deep water along a coastal shelf. Cthulhu water has several shades, so by placing (and replacing) individual hexes, you could do various depth effects.
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Old 11-14-2016, 07:35 AM   #43
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Default Re: New version of OgreMap

Tried to use the program to create an overlay. Very disappointed. Size of Hex was way too big. Anyone have this problem and a solution.? Also says to save the file and edit with Gimo, Paint etc but only saved in its own format. Anyone have a workaround on that. Otherwise a very innovated and useful full map program but not what I expected.
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Old 11-14-2016, 11:49 AM   #44
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Default Re: New version of OgreMap

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Originally Posted by Misplaced Buckeye View Post
Tried to use the program to create an overlay. Very disappointed. Size of Hex was way too big. Anyone have this problem and a solution.? Also says to save the file and edit with Gimo, Paint etc but only saved in its own format. Anyone have a workaround on that. Otherwise a very innovated and useful full map program but not what I expected.
Just had an email from Tom. To make it work he suggests saving in "native" and selecting the proper file format in that mode allowing for editing in Gimp or whatever. Thanks for the quick response Tom
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Old 01-17-2018, 03:31 AM   #45
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Default Re: New version of OgreMap

Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.
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Old 01-19-2018, 04:09 PM   #46
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Default Re: New version of OgreMap

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Originally Posted by Izzy_B View Post
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.
Neat! Thanks for the info.
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Old 01-19-2018, 04:43 PM   #47
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Default Re: New version of OgreMap

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Originally Posted by Izzy_B View Post
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.
Do you have any setup steps you can share? What version of Wine are you using,etc?
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Old 01-20-2018, 05:04 AM   #48
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Default Re: New version of OgreMap

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Originally Posted by GranitePenguin View Post
Do you have any setup steps you can share? What version of Wine are you using,etc?
Honestly I just installed the latest version of WineBottler which comes with a version of WINE. I basically just followed the instructions for WineBottler to create a self contained app from the OgreMap2.exe including a copy of WINE in the bundle. As much as I hate to say it, "it just worked".

Before this I've never used WINE, Parallels or any such tool as I have not needed a windows application in over 15 years.
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Old 01-20-2018, 05:37 PM   #49
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Default Re: New version of OgreMap

That's cool. I didn't know that Winebottler was a thing. I thought it was just a part of Wine. Neat little tool.
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Old 02-06-2018, 05:12 AM   #50
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Default Re: New version of OgreMap

Any possibility that some future version might include bridges?
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