04-11-2008, 02:45 PM | #101 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Yrth technology
Too many Templars? Is there such a thing?
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04-11-2008, 02:45 PM | #102 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Yrth technology
Quote:
Quote:
(As it happens, I've been noodling with similar ideas for a while with an eye towards something Pyramid-related, but I've always had more interesting things on my very small plate.)
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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04-11-2008, 02:47 PM | #103 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Yrth technology
Quote:
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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04-11-2008, 02:49 PM | #104 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Yrth technology
Quote:
I would tend to assume passive suppression, such as my fire elementals idea -- i.e. it's not that there's successful suppression, it's that technology imports don't really work, for one reason or another. |
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04-11-2008, 02:58 PM | #105 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Yrth technology
Gremlins! Gremlins, gremlins, gremlins!
[ Anthony- the fire elemental crackheads thing was your idea? Cool!] |
04-11-2008, 03:26 PM | #106 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Yrth technology
Quote:
http://forums.sjgames.com/showpost.p...56&postcount=8 Mind, I also recall some novels/short stories where fire elementals, gremlins, demons, sprites, etc., prevent the use of gunpowder and other technologies. Not that I can remember the name of them off the cuff... |
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04-11-2008, 03:33 PM | #107 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Yrth technology
I like the idea of using fire elementals, gremlins, etc along with active supression by the High Guild and its pawns.
Last edited by combatmedic; 04-11-2008 at 03:43 PM. |
04-11-2008, 03:42 PM | #108 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Yrth technology
Quote:
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04-11-2008, 04:05 PM | #109 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Yrth technology
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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04-11-2008, 05:06 PM | #110 | |
Join Date: Aug 2007
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Re: Yrth technology
Quote:
It's _fragments_ that make explosive weapons really dangerous. For someone who can ignore the fragments you have to start talking about MOAB-scale things.
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Fred Brackin |
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Tags |
banestorm, yrth |
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