01-22-2014, 01:49 AM | #1 |
Join Date: Jan 2011
|
Does Stop Thrust really stop?
Does a Stop Thrust (B366) stop the movement of an advancing enemy? I dont find anything related to this question in the rules.
|
01-22-2014, 02:51 AM | #2 |
Join Date: Jul 2006
|
Re: Does Stop Thrust really stop?
The name is probably based on the fencing term ... it may not literally stop your opponent in mid air, but it's certainly prone to interfere in whatever he's trying to do...
|
01-22-2014, 04:38 AM | #3 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: Does Stop Thrust really stop?
Hmmm. What does RAW say as far as interrupting movement with injury?
__________________
Joseph Paul |
01-22-2014, 08:41 AM | #4 |
Join Date: Oct 2004
Location: The former Chochenyo territory
|
Re: Does Stop Thrust really stop?
If you do enough damage to invoke Knockdown and Stunning, that should do the trick. Otherwise I don't think it interferes with movement one bit.
__________________
My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
01-22-2014, 08:51 AM | #5 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: Does Stop Thrust really stop?
Quote:
A Stop Thrust is good for doing this, but it's not automatic.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|
01-22-2014, 09:06 AM | #6 | |
Join Date: Dec 2012
|
Re: Does Stop Thrust really stop?
Quote:
|
|
01-22-2014, 09:34 AM | #7 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: Does Stop Thrust really stop?
Overpenetration, on p. B408. It doesn't limit the injury you take, but it limits the damage you stop from getting through to people or things behind you. Basically you count as cover with HP equal to yours, plus your front and back armor.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
01-22-2014, 09:40 AM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Does Stop Thrust really stop?
Knockback might also do the job. A fencing stop thrust certainly will not stop a charging human, the sword will bend or break first.
|
01-22-2014, 10:44 AM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Does Stop Thrust really stop?
People here have it right – and I'd urge a reading of Dealing with Charging Foes (GURPS Martial Arts, p. 106). "Stop thrust" is simply an old fencing term . . . the name comes not from checking the foe's advance but from checking his attack. A stop thrust truly stops the foe only if the injury kills him, renders him unconscious, or leads to knockdown and stun; it slows him down only if it causes knockback, was aimed at and cripples a leg or a foot, or reduces him below 1/3 of his total HP. The rules in Martial Arts present an additional option wherein a successful stop thrust may impose movement limitations even if the injury isn't especially severe.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-22-2014, 10:51 AM | #10 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Does Stop Thrust really stop?
How much thrust could a Stop Thrust stop if a Stop Thrust could stop thrust?
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
Tags |
charging foes, combat, holding a foe at bay, maneuvers, movement, stop thrust |
Thread Tools | |
Display Modes | |
|
|