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Old 06-27-2013, 07:40 PM   #1
RogerBacon
 
Join Date: Jan 2005
Default How to model a power that lets you know of things an animal can see within X range?

Let's say I want a character that can become aware of anything a wolf within 1 mile can see? The character concentrates and anything of importance that a wolf is seeing he becomes aware of. It should be understood that I mean anything that the charater thinks would be important, not the wolves (so a juicy rabbit wouldn't count). Any ideas?
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Old 06-27-2013, 08:31 PM   #2
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: How to model a power that lets you know of things an animal can see within X rang

Quote:
Originally Posted by RogerBacon View Post
Let's say I want a character that can become aware of anything a wolf within 1 mile can see? The character concentrates and anything of importance that a wolf is seeing he becomes aware of. It should be understood that I mean anything that the charater thinks would be important, not the wolves (so a juicy rabbit wouldn't count). Any ideas?
I'd build it as: Mind Reading (Reflexive, +40%; Racial (Wolves Only), -20%; Sensory Only, -20%) [30].

Reflexive means it'll act like a sense and self-activate whenever something interesting pops up. Racial means it'll only work on the wolves. Sensory only means you don't get anything but what the wolf's sense are telling it rather than the wolf's opinion on what its' perceiving. Slap Multiple Contacts, +50% in there if it can ping off multiple wolves at once and Independent, +70% as well if the connection is 'sticky' even when the character isn't actively paying attention to the incoming sensory feed.

... I'm not sure this is RAW though.
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Old 06-27-2013, 08:46 PM   #3
lexington
 
Join Date: Jan 2010
Default Re: How to model a power that lets you know of things an animal can see within X rang

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Originally Posted by Sunrunners_Fire View Post
I'd build it as: Mind Reading (Reflexive, +40%; Racial (Wolves Only), -20%; Sensory Only, -20%) [30].

Reflexive means it'll act like a sense and self-activate whenever something interesting pops up. Racial means it'll only work on the wolves. Sensory only means you don't get anything but what the wolf's sense are telling it rather than the wolf's opinion on what its' perceiving. Slap Multiple Contacts, +50% in there if it can ping off multiple wolves at once and Independent, +70% as well if the connection is 'sticky' even when the character isn't actively paying attention to the incoming sensory feed.

... I'm not sure this is RAW though.
Multiple Contacts and Independent make sense. I'd steal Vague from Detect as well, I think that's -50%.
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Old 06-27-2013, 09:19 PM   #4
Weatherwax
 
Join Date: Nov 2005
Location: North Carolina, USA, and on Discworld
Default Re: How to model a power that lets you know of things an animal can see within X rang

Quote:
Originally Posted by RogerBacon View Post
Let's say I want a character that can become aware of anything a wolf within 1 mile can see? The character concentrates and anything of importance that a wolf is seeing he becomes aware of. It should be understood that I mean anything that the charater thinks would be important, not the wolves (so a juicy rabbit wouldn't count). Any ideas?
And I suppose you could get another Limitation to Sunrunners_Fire's suggestion if you limited the Sensory to sight only, eliminating hearing and smell. Or leave it with hearing and smell and remember to ask the GM about those senses as well.
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Old 06-27-2013, 09:28 PM   #5
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: How to model a power that lets you know of things an animal can see within X rang

I would add the Second Nature enhancement for Clairsentience to the Sense Mind reading or just use Clairsentinece itself.

Clair sentience with enough range and Second nature and a limitation only from wolves perspectives (or whatever animal or all animals you decide) should be a good way to get this.
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