01-09-2015, 07:21 AM | #11 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic] Tinkering with Afflictions
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01-09-2015, 07:27 AM | #12 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Tinkering with Afflictions
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I doubt I'm going to buy this power, even if I can get it into the budget and make it effective, simply because there are a lot of other good uses for 5-7 sessions worth of experience points. However, it's interesting to see if I can find a pure RAW way of doing this, and if it suggests a neat way of changing Affliction. I'm better at solving fully-specified problems than generalised ones. |
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01-09-2015, 07:48 AM | #13 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic] Tinkering with Afflictions
If you just want to drop somebody quickly without the risk of accidentally murdering them, you could use Fatigue Attack instead. Same base price as Afflicition, but, it's cheaper. Consider the following:
Fatigue Attack 3: Contact Agent, -30% Magical, -10% Melee Attack: Reach C, -30% Cannot Parry, -5% No Signature, +20% [14] ANY DR will block this, but, just touching somebody's hand is enough to drop them quickly. |
01-09-2015, 07:57 AM | #14 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Basic] Tinkering with Afflictions
Action p.24 has a rule for "kayoing" someone without the need for a special power. Basically it's a cinematic campaign option, so ask your GM about that (or about buying Rules Exemption (Can Kayo) [1] if it's not a generally available maneuver in the world).
As others have mentioned, Afflictions are generally a really bad deal unless you buy Malediction, at which point they become a rather good deal. But your description makes it clear that you're talking about a physical attack, so Malediction doesn't fit so well either. |
01-09-2015, 02:02 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Tinkering with Afflictions
Ah, Action 3 p24 - had to hunt a bit. The campaign is not cinematic in that way, and the character lacks advanced martial-arts skills to make it more plausible.
I think I'd want more levels to be fairly certain of dropping them to 0FP or less. But it's not a take-out AFAICS: they can talk, and thus shout, and can take any action on a successful Will roll. |
01-09-2015, 02:05 PM | #16 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic] Tinkering with Afflictions
At 3d, the average person is at 0 FP on an average roll. That much FP loss at once is an instant roll, on top of rolling every second they take an action that isn't Do Nothing. This includes the use of Free Actions, such as speech. If you bump it up to 4d, you're knocking the HT12 guy out on the average roll, still for less than 20 points.
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01-09-2015, 02:18 PM | #17 | |||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Tinkering with Afflictions
Average isn't quite reliable enough for the infiltrations we have to do in this campaign, and the numbers of opponents who are potentially around. The stakes tend to be rather high.
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Or do we have a mismatch in expectations? The desired result is taking someone right out, while he isn't in combat, not slowing him down while someone else is fighting him. Quote:
Last edited by johndallman; 01-09-2015 at 02:21 PM. Reason: clarify |
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01-09-2015, 08:45 PM | #18 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Basic] Tinkering with Afflictions
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01-10-2015, 06:38 AM | #19 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Tinkering with Afflictions
There's an idea kicking around on the forums, that extra levels of Affliction should cost 1/5 of the parent Affliction. That makes more than one level of Affliction feasible, but it may be overpowered. YMMV.
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01-10-2015, 11:22 AM | #20 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Tinkering with Afflictions
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The benefit of my suggestion, however, is that the GM can (if he's fairness-minded - this excludes the majority) re-tune the power of additional levels of Affliction while point values remain unchanged. For instance, he can start out with -4 to resistance rolls per level of Affliction after the first, and play with that for some sessions, see how it goes, then based on that he can decide thta it's good and let it be for longer, or he can change the modifier to -5 per level or -3 per level, or even -2 or -6 per level. |
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Tags |
affliction, basic, daze, melee attack, no wounding, symptoms |
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