07-07-2013, 10:05 PM | #1 |
Join Date: Mar 2010
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Mass-limited, range-limited teleport
Trying to put together a standard teleport package for a game world. The idea is basically Range-Limited Teleport from Psionic Powers, but that power seems to allow unlimited mass to be transported... and I want the mass to matter as well. I don't like "unlimited" as the power describes, and like a gradiated system where more=harder.
I am thinking of treating the mass like the range, based on the size modifier - power level X limits you to SM Y (with level 14 giving no limit), and a penalty equal to the SM. So, for example, a psi with RL Teleport 10 and Exoteleport-16 might max out at SM +10, corresponding to a decent-sized building. But with a -10 to skill, he will need a strong time or FP bonus just to shift said building, much less move it a significant building. If he wants to move it a mile, he would need 8 points in FP or time bonuses to give himself even a 50-50 chance - 4 minutes of preparation, 16FP, or some combination thereof. If he wants to be certain (skill 16?) he needs 4 hours or 28FP. Here are my questions: 1) This is apparently a limitation on RL Teleport (which has no size limits), for game balance should there be a reduction in the cost to keep balance with other powers? 2) Does this seem reasonable, or should there be additional modifiers or offsets? |
07-08-2013, 12:34 AM | #2 | |
Join Date: Mar 2010
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Re: Mass-limited, range-limited teleport
Quote:
Affliction (Advantage: Warp (Blind Only, -50%; Exoteleport, -50%; Modified Capacity (1 lb), -30%; Reliable 10, +50%), +200%)Range-Limited Exoteleport is: Affliction (Advantage: Warp (Blind Only, -50%; Range Limit (10 yards), -50%; Reduced Range (1/10), -30%; Reliable 10, +50%), +200%) If you want an Exoteleport that is both range-limited and mass-limited, you'd do: Affliction (Advantage: Warp (Blind Only, -50%; Exoteleport, -50%; Modified Capacity (1 lb), -30%; Reliable 10, +50%; Range Limit (10 yards), -50%; Reduced Range (1/10), -30%), +200%) |
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07-08-2013, 11:48 AM | #3 | |
Join Date: Aug 2007
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Re: Mass-limited, range-limited teleport
Quote:
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Fred Brackin |
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07-08-2013, 01:10 PM | #4 |
Join Date: Mar 2010
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Re: Mass-limited, range-limited teleport
Both of the suggestions above refer back to the standard Exoteleport weight table on page 69... and what I am looking for is something in-between that very sharp limit (where level 20 allows all of 320lb.) and the apparently unlimited RL Exoteleport. I would like to allow things like that pivotal moment in Jumper (yes, a bad movie) where the main character manages to jump the building to which he is attached. That is why I would prefer to tie the penalties to size modifier rather than the "maybe teleport another person or two" options that Exoteleport normally gives.
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07-08-2013, 01:19 PM | #5 |
Join Date: Sep 2008
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Re: Mass-limited, range-limited teleport
Just pointing out here, but what you're proposing is actually a volume limit, not a mass limit.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
07-08-2013, 01:46 PM | #6 |
Join Date: Mar 2010
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Re: Mass-limited, range-limited teleport
I started off looking for a mass limit, and came across a post from a long time ago that mentioned using the size modifier. I would be okay with either a mass or volume limit provided it covers the full range of possibilities from feather to ... well, something really big.
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07-08-2013, 02:36 PM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Mass-limited, range-limited teleport
Exoteleport's maximum mass is determined by your BL. If you want to be able to teleport more than your maximum lift, buy Extra Lifting ST with a limitation for Exoteleport Only.
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07-08-2013, 08:50 PM | #8 |
Join Date: Aug 2004
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Re: Mass-limited, range-limited teleport
There is also Mental Lifting ST, with the option to either purchase or power stunt in Super Effort for teleporting buildings when needed. Super Effort, in particular, links up to the size/range table.
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My GURPS stuff |
07-08-2013, 11:05 PM | #9 | |
Join Date: Mar 2010
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Re: Mass-limited, range-limited teleport
Quote:
Hmm. Advantage: Affliction (Advantage: Warp (Based on Will (Afflictor's), +20%; Mental Carrying Capacity, +20%; Blind Only, -50%; Exoteleport, -50%; Exoteleport (Modified Capacity; BL), -0%), +400%) Technique: "Insert Fancy Name Here" (Defaults to _Skill -10; Cannot be higher than _Skill) Power Technique: Will Attribute; Ability at Default (100%; Different Types), -10; Will X (Super-Effort, +400%), X = (Will / 5) Math Warning! Weight Capacity: X = [(Will ^ 2) / 5] in lbs Technique Weight Capacity: Y = [((Will + {10^(((Will/5)+2)/6); round result to highest unsigned value}) ^ 2) / 5] in lbs Formula Table: Code:
Skill Modifier Weight Capacity Technique Weight Capacity +3 X / 20 Y / 20 +2 X / 5 Y / 5 +1 X / 2 Y / 2 +0 X Y -1 X * 2 Y * 2 -2 X * 3 Y * 3 -3 X * 6 Y * 6 -4 X * 8 Y * 8 -5 X * 10 Y * 10 -6 X * 14 Y * 14 -7 X * 18 Y * 18 -8 X * 22 Y * 22 -9 X * 26 Y * 26 -10 X * 30 Y * 30 ... each additional -1 to skill adds 4 to the multiplier in (Variable * Multiplier). Code:
Skill Modifier Weight Capacity Technique Weight Capacity +3 1 lb 2.25 lbs +2 4 lbs 9 lbs +1 10 lbs 22.5 lbs +0 20 lbs 45 lbs -1 40 lbs 90 lbs -2 60 lbs 135 lbs -3 120 lbs 270 lbs -4 160 lbs 360 lbs -5 200 lbs 450 lbs -6 280 lbs 630 lbs -7 360 lbs 720 lbs -8 440 lbs 900 lbs -9 520 lbs 1170 lbs -10 600 lbs 1350 lbs ... each additional -1 to skill adds 80 lbs to the Weight Capacity column and 180 lbs to the Technique Weight Capacity column. Code:
Will Value of X Value of Y 10 20 45 11 25 58 12 29 65 13 34 73 14 40 89 15 45 97 16 52 116 17 58 125 18 65 146 19 73 169 20 90 180 Last edited by Sunrunners_Fire; 07-09-2013 at 12:04 AM. |
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Tags |
powers, psi, psionics, telelport, teleport, teleportation, warp |
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