12-07-2014, 04:44 PM | #81 | ||
Join Date: Jul 2012
Location: A crappy state called Illinois
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Re: [TS] Slicing the pie, a question?
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12-09-2014, 04:32 AM | #82 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [TS] Slicing the pie, a question?
Okay, I've talked it over with Kromm.
Short version: Kromm endorses the Step-while-Waiting variant, but making it an official rule is a hypothetical 5th edition issue (i.e. it is not a rule in 4e): Quote:
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Spoiler:
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12-09-2014, 06:19 AM | #83 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [TS] Slicing the pie, a question?
Everyone make sure to read the long version. Lots of key context there.
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12-09-2014, 07:13 AM | #84 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [TS] Slicing the pie, a question?
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I just posted the short version in to make sure that even with TL;DR, the two important points stand: that what DouglasCole said about Kromm endorsing Step-while-performing-a-Wait is 100% supported by the Line Editor, and that, on the other hand, the endorsed rule does not exist within the 4e ruleset. For me, the unexpected but understandable nuance was the lack of a 100% blessing for the way things are set in the RAW. |
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12-09-2014, 09:54 AM | #85 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [TS] Slicing the pie, a question?
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1. Like any RPG with close to half a million words of core rules and a couple million words of follow-on content – written by several people, and subject to changes made during playtesting, peer review, editing, proofreading, and publisher approval – GURPS Fourth Edition was necessarily designed by committee. You can't expect every rule to meet with the glowing approval of every individual involved. I was one influence on the design, but no more than David Pulver was – and both of us were junior to decision-makers above us on the ladder. I know that David didn't like every last one of my decisions, he knows that I disagreed with some of his, and both of us were overruled on many things . . . but that's not pettiness or politics, merely the nature of huge projects. 2. It has been a decade since those words were set down – a decade of actual-play experience, of customer feedback, of fellow GURPS writers examining our ideas and creating works that interact with the implications and flaws, of improving our own craft and looking back at what in retrospect feels a little rougher than it seemed at the time. After that long, even the primary creators are entitled to be somewhat critical of the product! I'm still proud of the work and happy to stick to the current edition, but I'm more aware of its imperfections and willing to point them out. If I weren't, I wouldn't be a very honest person! We often lose sight of the sheer magnitude of this game system. It was created in 1986 and will celebrate its 30th birthday in less than two years' time. I was hired in 1995 and I'll have been working on GURPS for 20 years come summer 2015, yet that means I missed the first decade of its design and evolution, and truly know nothing about why many things are the way they are to this day. The edition I do know about just turned 10 years old this past summer. The total publication list is well in excess of 300 volumes (excluding deck plans, 'zines, marketing items like posters, etc.), which represents tens of millions of words – of which more than five million words are associated with the most recent edition alone. The number of primary authors falls between 80 and 100, higher if you add contributing authors and 'zine contributors. And all of that is ". . . and counting." So yeah, there are going to be some changes of heart. ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-09-2014, 10:19 AM | #86 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [TS] Slicing the pie, a question?
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I just somehow assumed that David Pulver was primarily responsible for equipment and vehicles (as the vehicles specialist), and I underestimated the level of Steve Jackson's level of active participation in such tactical nuances (probably because he isn't as active in author lists of later books, and on the forum, which is a silly line of reasoning now that I think of it). Come to think of it, both of my ideas were silly in retrospect. So, anyway, my mis-assessment. Quote:
Sometimes in these cases I have an 'I told you so' feeling. Such as the return of follow-up shots in Tactical Shooting, or the issue of Attack being too good compared to AoA with guns (which got changed in TS, but not in a way I expected). Who knows, maybe some day we'll have an Alternate GURPS treatment of Rapid Fire that doesn't have scaling issues. But the system is continuing its development - that's the good thing. |
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