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Old 01-27-2011, 02:15 AM   #21
Wolf
 
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Join Date: Jan 2011
Location: The not so wild west.
Default Re: Template for modern EOD

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Originally Posted by cosmicfish View Post
I know, and I mentioned earlier that I was just focusing on the 42-week main course. I already have the other courses written up, or else they are close enough to other courses I HAVE converted that I am not concerned about them. I like this granularity, because then it lets characters send their non-Navy personnel through the program without inconsistencies.
Right on then, sorry. I was reading a tad to fast, that and I tend to become engrossed in my own verbage. yah, sorry I skipped that. Other than that It looks good.

Also, I don't know if you have it, but I love the book, but GURPS spec-ops is a pretty groovy book... however things have changed so much, as far as METLE, Op tempo, and a thousand other (little) ways that it's a tad out of date, but it's good for skills and such. IMHO. Also if you are running non-current material.
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Old 01-27-2011, 05:02 AM   #22
Walrus
 
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Default Re: Template for modern EOD

Maybe you should include one or few Expert Skills like existing Soldier skill?
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Old 01-27-2011, 09:00 AM   #23
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Default Re: Template for modern EOD

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Maybe you should include one or few Expert Skills like existing Soldier skill?
Any specific Expert skills in mind? As to soldier, EOD personnel will still have to go through their branches basic training programs, as well as a few other programs where they will pick up points in Soldier - I am at the moment just trying to isolate those skills really unique to EOD and the EOD training course.
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Old 03-27-2011, 06:10 PM   #24
frag
 
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Default Re: Template for modern EOD

See http://www.fas.org/nuke/guide/usa/do...52m/chap15.pdf for info on EOD and Nuclear Weapons Responsibilities!
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