03-20-2018, 02:05 AM | #11 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
Treating it as merely Immunity to fear and intimidation would mean I'd have to ban it, or they'd all want it. Not that I use influence checks against the PCs much anyway, and when I do it's almost always Diplomacy or Savoir-Faire, but certain players seem convinced that given the chance, I will.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-20-2018, 07:15 AM | #12 | |
Join Date: Sep 2007
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
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Same goes for all those Disads with Self-Control Rolls. If you're making a roll every time they come up to dictate your actions, you don't have a developed character with a personality trait. You've got an external game construct that's acting a shallow and obviously random manner. You're also cheating the other players out of their end of the story involving the character you said you were going to play and forcing them to react oddly themselves. You can try to tell a coherent story about a dog going for a walk in Atlantic City by using the Monopoly rules, but it probably wouldn't be a very good one. |
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03-20-2018, 07:42 AM | #13 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
I don't know, an alcoholic who visibly trembles or recites his pledge every time he passes a bar but never goes in is a developed character. Meaning, you don't have to occasionally give in to your disadvantage to convincingly roleplay it.
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03-20-2018, 08:27 AM | #14 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
In my opinion, that character has a Quirk, Former Alcoholic (GURPS Power-Ups 6: Quirks p. 29), not a Disadvantage worth more than -1 point.
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03-20-2018, 09:26 AM | #15 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
He's still rolling against Will every time he's in the presence of Alcohol to avoid going on a binge (although I guess there it doesn't strictly match Anaraxes' discussion of Disads with SC rolls). I was talking to Anaraxes' idea that always going for the Will/SC Roll is bad roleplaying.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
03-20-2018, 09:54 AM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
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If the player wants a character whose alcoholism is in his background, who has managed to stop drinking by the time the campaign is set and will not ever be drunk when he should be doing something important, then the player wants a Quirk. Only if he wants to roleplay a dysfunctional alcoholic whose disease can and might kill him should he take the full-blown Disadvantage.
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Za uspiekh nashevo beznadiozhnovo diela! |
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03-20-2018, 07:16 PM | #17 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
One item of note; the “Rule of 15” perk in Power-Ups 2 is renamed in just about every subsequent GURPS publication that it appears in to “Brave” — which somewhat more clearly indicates what it is supposed to be doing and helps avoid confusion with traits affecting the Rule of 16.
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03-20-2018, 08:00 PM | #18 | ||
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
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That's exactly what I've always done, just for the record.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
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03-21-2018, 05:51 AM | #19 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
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03-21-2018, 06:13 AM | #20 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
A character in my Laundry campaign took this, with earned experience. He'd been a forensic surgeon (US: medical examiner) before he had to join the Laundry, and they tend to be pretty hardened.
As GM, I gave it a caveat that there might be things out there so awful that it would only give a bonus, rather than immunity, but this never actually came up.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
Tags |
advantage, advantage of the week, daigoro, fearlessness, otaku, unfazeable, week, [basic] |
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