07-01-2014, 05:24 PM | #41 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Area Knowledge
first of all, oops, village was supposed to be neighborhood--
the basic chart describing difficulties: +10 is for automatic actions. When someone has neighborhood level area knowledge of an area containing a castle, I can't see any legitimate situation where they wouldn't know who lives in the castle. I can see an argument for it being 'trival' instead, but I think if you can't give the owner of the castle the neighborhood (80-200 people level) is built around you don't have the skill. Town level is a little more conceivable that you might not know, but I'm going to call it a mundane task. You get good rolls to figure out or locate guards and cleaners of the castle at that level. Thus the +4 or +5 Quote:
Quote:
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07-01-2014, 05:32 PM | #42 | |
Join Date: Nov 2004
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Re: [Basic] Skill of the week: Area Knowledge
Quote:
I haven't got those ones either. |
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07-01-2014, 05:42 PM | #43 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: [Basic] Skill of the week: Area Knowledge
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07-01-2014, 06:30 PM | #44 |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Area Knowledge
[QUOTE=ericthered;1781603]the basic chart describing difficulties: +10 is for automatic actions. When someone has neighborhood level area knowledge of an area containing a castle, I can't see any legitimate situation where they wouldn't know who lives in the castle. I can see an argument for it being 'trival' instead, but I think if you can't give the owner of the castle the neighborhood (80-200 people level) is built around you don't have the skill.
Town level is a little more conceivable that you might not know, but I'm going to call it a mundane task. You get good rolls to figure out or locate guards and cleaners of the castle at that level. Thus the +4 or +5c I don't think I agree with getting a bonus for becoming more local. Nothing in the skill writeup seems to suggest such a thing, and it would be a ridiculously important thing to ignore. Now, of course, the writeup specifies that the GM shouldn't call for a roll at all for 'ordinary situations', which I'd say knowing your own feudal lord would fall within, but I always disregard such statements because you can't stack 'don't roll' with modifiers. So. Knowing who lives in the castle should indeed be a rather simple task for any local. Locals have an IQ-4 default for Area Knowledge. So giving them +10 does nicely to make sure hardly anyone who isn't severely addled will fail to answer. I might be inclined to polish that down to +8 or something. I'd suggest that the castle itself is a Neighborhood scope. The immediately attached area might be Town-equivalent. I don't even know what bounds could be City equivalent...I'm going to find it most convenient to suppose the knight doesn't figure at that level, though. So I'd suggest scope penalties of Local Village: +0 Local Town: +0 Local 'City': -2 Local Duchy: -4 Nation: -8 World: -16 But +8 at all levels for a final: So I'd suggest scope penalties of Local Village: +8 Local Town: +8 Local 'City': +6 Local Duchy: +4 Nation: +0 World: -8 This makes it a trivial exercise for anyone who lives in or around the castle, and a coin-toss for anyone within the local political unit. For people who actually have points in wide-scope Area Knowledge rather than just defaulting it, it's easy at the Duchy and doable at the Nation levels, but still very unlikely at World. ...Of course, if you do keep the baseline at City, it suddenly gets awfully easy at the World level. And that's no less reasonable a ruling than the one I chose, that I can see. Hah, quite right. I mixed that up. ...How many castles do you figure in the duchy, really?
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07-10-2014, 04:30 PM | #45 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Area Knowledge
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07-10-2014, 05:14 PM | #46 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Area Knowledge
50 or so depending on your duchy
which is really the issue in our disagreement: castles aren't at the center of every village, but they aren't really that rare either. They're really cheap as far as ancient fortifications go: they only house your troops, and they're built so you can weather an invasion and remain a threat to a superior force. No, not everyone has one, but an awful lot of people do. To be able to name every castle in the duchy, or even most of the castles, is a +0, not a +4. Every castle in the nation should be pretty hard.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
Tags |
area knowledge, basic, skill of the week, skills |
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