06-29-2014, 06:45 PM | #11 | |
Join Date: Mar 2013
|
Re: [Basic] Skill of the week: Area Knowledge
Quote:
|
|
06-29-2014, 06:46 PM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Skill of the week: Area Knowledge
Low-Tech itself allows the use of Area Knowledge in place of Navigation under certain conditions. This is the sort of thing where you would hire a river or harbor pilot rather than a navigator, for example.
Bill Stoddard |
06-29-2014, 07:10 PM | #13 | |
Join Date: Aug 2009
Location: OK
|
Re: [Basic] Skill of the week: Area Knowledge
Quote:
The people who have a point in this skill are military strategists, city planners, and other people who have sat down and spent a few hundred hours studying the area in question. Other than the two I have listed, not much comes to mind. I don't think taxi drivers even spend that much time learning streets. They're probably using Dabbler and a very high TDM. This seems like the place where familiarity would be a nice thing to apply to skills, but unfortunately it's only for technologies and not for defaults, so that's a double whammy. I think it's the only way to get defaults to make sense, though, especially in cases like this. The average Chinese person's understanding of NYC and the average New York resident's knowledge will be vastly different. I wish we had a good way for applying familiarity penalties to defaults to handle that.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." Isaac Newton, Optics My blog. |
|
06-29-2014, 08:18 PM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [Basic] Skill of the week: Area Knowledge
Quote:
It follows logically from my understanding that Area Knowledge skill rolls merely to know the basic layout of a city, or a rural area, should be at a very generous bonus, at least +4, possibly even +6. (Back in the 3E era, I figured I probably had 1 CP in Area Knowledge (Earth). With 4E, it's more likely I've got Current Affairs something, politics and maybe economics/resources too, 1 CP in each, and defaulting Area Knowledge (Earth) from IQ.) |
|
06-29-2014, 08:23 PM | #15 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [Basic] Skill of the week: Area Knowledge
Quote:
And that other guy, talking about the Fuzion RPG system. I pretty much don't know Fuzion, but it's a spinoff of Hero System, and Hero System does the same, giving all characters a list of Everyman Skills, based on setting era (e.g. medieval/fantasy, modern, cyberpunk, space science fiction) where they get a skill level of 8, relative to the skill level of 10 or 11 as minimum if they actually buy the skill. One could posit an Everyman Skills Perk in GURPS, that splits a single CP 4 ways, into skills such as Area Knowledge (Current Area of Residence), Driving, Cooking and House Keeping. Or AK and any 3 other skills deemed to be sufficiently everymannish. Or even 8 skills. The problem with that is that not everyone has that. I know I don't have Driving at more than default, and arguably it's lower than that, since I don't have a license and spent a total of 1 hour on driving practice, on a parking lot when I was 12 (and even with me, physical skills do rust). Likewise I don't think I have 1/4 or even 1/8 CP in Area Knowledge (Copenhagen) even though I've lived here for 10.5 years. I don't know all that much about this city. But... I'm just throwing this idea out there, in case someone wants to use it. |
|
06-29-2014, 10:46 PM | #17 |
Join Date: Jul 2009
Location: UK
|
Re: [Basic] Skill of the week: Area Knowledge
Way I understand it, Area Knowledge can substitute for Streetwise or Urban Survival (or indeed, Survival), but only for the areas it covers. Streetwise would let you do that with any kind of urban centre.
Last edited by Ashtagon; 06-29-2014 at 10:51 PM. |
06-30-2014, 05:54 PM | #18 |
Join Date: Feb 2013
|
Re: [Basic] Skill of the week: Area Knowledge
Given that this type of campaign usually stays in one city, I should dump all the points into Area Knowledge (city) instead. Thanks!
|
06-30-2014, 06:40 PM | #19 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
|
Re: [Basic] Skill of the week: Area Knowledge
Quote:
|
|
06-30-2014, 07:18 PM | #20 | ||||
Join Date: Jul 2008
|
Re: [Basic] Skill of the week: Area Knowledge
Quote:
Quote:
Quote:
Quote:
Two questions come to mind: -What are rural scopes bigger than 'neighborhood' like? The Basic Set takes an urban and polity-oriented bent past that point, but wilderness Area Knowledge over scopes bigger than a few hundred acres makes a lot of sense. -What does Geography (Regional) do that Area Knowledge for the same region doesn't do just as well?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||||
Tags |
area knowledge, basic, skill of the week, skills |
|
|