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Old 12-18-2010, 04:52 PM   #61
pjason
 
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Default Re: [Magic] 1001 Standard Magic Items

ok, updated with correct costs.

It's worth noting that the setting in which these items were first introduced we used a flat rate of $3 per mana. I never saw the step function between slow-and-sure costs vs. quick-and-dirty costs as being that useful. Also, I don't see many items with a higher mana cost as that unballaning.

Let me know if you guys see any other errors or if you have a list that isn't as elemental based.
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Old 12-19-2010, 06:08 PM   #62
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: Flame of the West
Item Type: Enchanted Bastard Sword
Description: Ancient flaming sword made by the Elves for long dead Kings
Price: $552800
Materials Cost: $18200
Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF
Enchantment Cost: $534600
Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Flaming Weapon (750 energy, Page M75), Quick-Draw (1500 energy, Page M63)
Function: +3 to Skill to hit, +5 to Damage, +2 Fire Damage if penetrates, Divides DR by 5, Hits insubstantial, Instantly ready
Notes: A Very Fine, Balance Bastard Sword

Last edited by xaktarsonis; 12-19-2010 at 06:17 PM.
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Old 12-20-2010, 08:58 AM   #63
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by xaktarsonis View Post
Item Name: Flame of the West
Item Type: Enchanted Bastard Sword
Description: Ancient flaming sword made by the Elves for long dead Kings
Price: $552800
Materials Cost: $18200
Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF
Enchantment Cost: $534600
Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Flaming Weapon (750 energy, Page M75), Quick-Draw (1500 energy, Page M63)
Function: +3 to Skill to hit, +5 to Damage, +2 Fire Damage if penetrates, Divides DR by 5, Hits insubstantial, Instantly ready
Notes: A Very Fine, Balance Bastard Sword
....plus a $400 riby added to the materials and final cost.
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Old 12-20-2010, 09:26 AM   #64
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by xaktarsonis View Post
Item Name: Flame of the West
Item Type: Enchanted Bastard Sword
Description: Ancient flaming sword made by the Elves for long dead Kings
Price: $553200
Materials Cost: $18600
Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF, Ruby $400
Enchantment Cost: $534600
Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Flaming Weapon (750 energy, Page M75), Quick-Draw (1500 energy, Page M63)
Function: +3 to Skill to hit, +5 to Damage, +2 Fire Damage if penetrates, Divides DR by 5, Hits insubstantial, Instantly ready
Notes: A Very Fine, Balance Bastard Sword
Thanks to Fred for noticing that I was missing the Ruby
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Old 12-20-2010, 10:05 AM   #65
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: Breath of the North
Item Type: Enchanted Bastard Sword
Description: Ancient frozen blade made by the Elves for long dead Kings
Price: $512100
Materials Cost: $20400
Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF, Emerald $200, Spell components $2000
Enchantment Cost: $491700
Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Icy Weapon (750 energy, Page M185), resist Water (200 energy, Page M186)
Function: +3 to Skill to hit, +5 to Damage, +2 Cold Damage if penetrates, Divides DR by 5, Hits insubstantial, Wielder is always dry
Notes: A Very Fine, Balance Bastard Sword

Item Name: Spark of the East
Item Type: Enchanted Bastard Sword
Description: Ancient Blade of living Lightning made by the Elves for long dead Kings
Price: $668600
Materials Cost: $18500
Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF, Platinum and Opals $300
Enchantment Cost: $650100
Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Lightning Weapon (750 energy, Page M198), Dancing weapon (5000 energy, Page M63)
Function: +3 to Skill to hit, +5 to Damage, +2 Lightning Damage if penetrates, Divides DR by 5, Hits insubstantial, Wielder can order it to attack on its own
Notes: A Very Fine, Balance Bastard Sword

Item Name: Core of the South
Item Type: Enchanted Bastard Sword
Description: Ancient stone sword made by the Elves for long dead Kings
Price: $562700
Materials Cost: $18200
Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF
Enchantment Cost: $544500
Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Partial Petrification (1300 energy, Page M52), Steelwraith weapon (1250 energy, Page M54)
Function: +3 to Skill to hit, +5 to Damage, if penetrates wielder can command sword to petrify pieces of the victim, Divides DR by 5, Hits insubstantial, can hit those affected by Steelwraith Spell
Notes: A Very Fine, Balance Bastard Sword
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Old 12-21-2010, 08:25 PM   #66
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Default Re: [Magic] 1001 Standard Magic Items

Just a quick note to the list above... I always add Dwarven to my Bastard Sword builds so they can parry like everything else. Actually makes them quite a nice choice for those heafty sword and shield guys.
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Old 12-21-2010, 08:25 PM   #67
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Default Re: [Magic] 1001 Standard Magic Items

Another handy spell stone. I could imagine the 1 hex version being sold quite widely in a DF game. For $550 bucks, and activatable by anyone, its kina handy.

Item Name: Anti-Magic Stone
Description: The ultimate in protection against magic and elementalists. This stone temporarrily nullifies the mana level done to none. The stone comes in 1 hex, 2 hex, 5 hex, and 10 hex areas.
Materials Cost: A gem of $450 (1 hex), $1400 (2 hex), $7250 (5 hex), or $27,000 (10 hex).
Enchantments: Spellstone (5 mana, 10 mana, 25 mana, or 50 mana) - 100 mana, 200 mana, 500 mana, or 1000 mana.
Notes: -
Price: $3,750 (1 hex), $8,000 (2 hex), $23,750 (5 hex), or $60,000 (10 hex) / $550 (1 hex), $5,400 (2 hex), $17,250 (5 hex), or $47,000 (10 hex).
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Old 01-05-2011, 04:45 PM   #68
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by schmeelke View Post
I'd like to see a modern-day (TL8) variant of this list as well as ultra-cheap items (suitable for buying with starting wealth -- at TL3 this is $1000 for Average Wealth).
Well, I'm not much for the TL8+ magic items. When I run tech+magic games I usually use an alternate magic system like a variation of the old Mage the Assention magic system that was converted to GURPS back in 3E.

As for the ultra-cheap magic item set, there are quite a few in my original list, but I have just looked through the Magic book a bit more, and expanding from my typical "elemental+meta+enchantment magic only" approach. Here's some of the list I've been working on...

Item Name: Rope End
Description: A 1 yard rope with a single chain link at the end allowing it to be tied to another longer rope or to be attatched to a chain. Upon command this rope will tie itself and untie itself. This is often used to allow climbers to untie a rope after they climb down it.
Materials Cost: 1 yard of rope (1/2" dia., 1600 lb) $1, 0.21 lbs.
Enchantments: Fasten (Tie) - 90 mana + Fasten (Untie) - 90 mana.
Notes: Enchanted twice with Fasten. Once to allow it to tie itself, and once to allow it to untie itself.
Price: $5941 / $181

Item Name: Cook Pot
Description: A pot that magically cooks 3 meals per day without fire. Any food put in the pot cooks in about a minute.
Materials Cost: $
Enchantments: $20 Cookpot, Iron, 1 Qt. 4 lbs.
Notes: This item can be used as a normal pot as well.
Price: $2,990 / $110

Item Name: Sack of Food Preservation
Description: This small waterproof sack holds up to 5 lbs of food and keeps any organic material that can fit within from spoiling, drying out, etc. Typically used in bulk by salors to hold fruites during long voyages to avoid scurvy. Advanturers will no doubt find other uses for such an item.
Materials Cost: $20 Pouch, Belt, Large (5 lbs cap) 1/2 lb.
Enchantments: Preserve Food (5 lbs) - 100 mana.
Notes: -
Price: $3320 / $120

Item Name: Lend Energy Bracelets
Description: These bracelets are handy for wizards, clerics or other casters who travel in groups and rely on spell casting. They allow the wearer to touch any other caster of similar type and transfer their FP or Energy Reserve to them.
Materials Cost: $10 Bracelet
Enchantments: Lend Energy - 100 mana.
Notes:
Price: $3310 / $110

Item Name: Endless Quill
Description: This quill is enchanted so that it can write without ink. It can even write upside down, in water, or in space... buy yours today!
Materials Cost: $2 Fine Quality Quill
Enchantments: Inscribe - 30 mana.
Notes: -
Price: $32 / $32

Item Name: Multi-Color Stamp
Description: This is a round wooden disk about 4" in diamiter and about 1/2" thick. When placed on surface and a color is spoken, it stamps the surface with a circle of that color. Handy for marking passageways while exploring, marking your stuff or for just playing pranks and putting a big red circle on the barbarian's face.
Materials Cost: $0 wooded disk
Enchantments: Inscribe - 30 mana.
Notes: -
Price: $30 / $30

Item Name: Bell Tower Bracelet
Description: This copper bracelet with hourglasses enscribed vibrates on the hour every hour from 6 AM to 6 PM. Handy for knowing when shift changes occur or for guaging other time.
Materials Cost: $10 copper bracelet
Enchantments: Alarm (*12) - 60*12 mana.
Notes: The poor man's version of a Tell Time item which would tak 250 energy to create (past the 60 / 100 mana limit for q&d).
Price: $730 / $730


Item Name: Lightened Backpack
Description: This quick-release backpack is enchanted to lighten the load it is carying for the wearer. There are two versions of this item the Minor version that reduces weight of items contained by 25%, and the Major version that reduces by 50%.
Materials Cost: $300 Quick-Release Backpack (Holds 40 lbs; DF1,p25), 3 lbs.
Enchantments: Lighten Burden (25%) - 300 mana or Lighten Burden (50%) - 600 mana
Notes:
Price: $10,200 or $20,100 / $6,300 or 12,300

Item Name: Gem of Spirit Detection
Description: This small quarts crystal glows, vibrates and emits a slight whine when a spirit (ghosts, spirits, undead, or similar supernatural entities) passes within 1 yard of it. Handy to test for possession.
Materials Cost: $10 quarts crystal, neg.
Enchantments: Sense Spirit (1 yard) - 100 mana
Notes: -
Price: $3310 / $110
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Old 01-05-2011, 04:48 PM   #69
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Default Re: [Magic] 1001 Standard Magic Items

While compiling the above list of ultra-cheap items, I also jotted down the following as they seemed neet too...

Item Name: Dancing Endless Quill
Description: This quill is enchanted so that it can write without ink and so that it transcribes on paper everything the owner . It can even write upside down, in water, or in space... buy yours today!
Materials Cost: $2 Fine Quality Quill
Enchantments: Inscribe - 30 mana + Scribe - 250 + Scribe (Attune) - 100.
Notes: An extra 100 mana spent on Scribe to attune it to another person is included in the enchantment list above. As per the spell, this may be a seperate enchantment.
Price: $8,382 / $5,132

Item Name: Bracelet of Bladeturning
Description: This is a striking silver bracelet. While worn, all blades attacking the wearer must roll a contest against of this items power (15) and the attacker's DX. If the item succeeds the blade is turned, doing only crushing damage and becoming unready.
Materials Cost: $50 Fine Silver Bracelet, 0.5 lbs.
Enchantments: Bladeturning - 300 mana + Power 2 - 1000 mana.
Notes: -
Price: $42,950 / $26,050

Item Name: Adventuring Map
Description: This is a parchment that shows a map and indicates where on the map the user currently is (a small bright dot). At any time a mage can activate the item with 2 mana to have it continue to fill in the existing map or to start a new map entirely. While the map is updating the current location isn't shown. The update lasts indefinitely or until the user wills it to stop.
Materials Cost: $0 parchment
Enchantments: Mapmaker - 100 + Know Location - 225 mana + Power 2 - 1000
Notes: Power 2 is used to power Know Location unless the map has been activated to update itself, in which case it is used to maintain the Mapmaker enchantment. That is why the current location of the map isn't shown when updating.
Price: $40,525 / $24,600

Item Name: Magic Detector
Description: This small dagger glows with light whenever it touches something that has been magically enchanted. Handy for poking around in loot.
Materials Cost: $20 Dagger, 0.25 lbs
Enchantments: Detect Magic - 100 mana; Light - 100; Link - 200 mana.
Notes: Didn't use the base Detect Magic "Always on" enchantment as it was too expensive. Instead used the rules for Link to make it glow when a given knowledge spell detects something that is also enchanted on the item. This makes it much cheaper.
Price: $6,808 / $4,208

Item Name: Collar of Good Behavior
Description: An animal collar that, when put on an animal, keeps the animal in more of a generally good mood to anyone who doesn't disturb the animal in an agressive way. This makes many creatures easier to get along with. Often used by knights when stabling their war horses so they don't kick and bite anyone that gets close.
Materials Cost: $10 Fine Dog Collar
Enchantments: Beast-Soother (+2 Reaction to Everyone) - 600 mana + Adjustable Clothing (*1/2 - *3 size change) - 75 mana.
Notes: Not listed specifically in the item description, but makes sense.
Price: $19,885 / $12,085

Item Name: Pain Givers
Description: These shackles can be activated by saying the
Materials Cost: $50 Fine Shackles.
Enchantments: Pain (Always-on) - 300 mana + Name (written on shackles) - 200 mana.
Notes: -
Price: $16,550 / $10,050

Item Name: Torc of Truth
Description: This headgear prevents the wearer from lying, though he may keep silent or tell partial truths.
Materials Cost: $100 Golden Torc
Enchantments: Compel Truth - 600 mana.
Notes: This is a handy item to have in any list.
Price: $19,900 / $12,100

Item Name: Cap of Hide Emotion
Description: A thin cloth (DR 0) cap that can be worn under armor without penalty. It resists attempts any attempt to gauge the wearer’s emotional state by any means (spells, advantages, etc).
Materials Cost: $10 Cap, 0.2 lbs
Enchantments: Hide Emotion - 200 mana + Power (2) - 1000 mana.
Notes: -
Price: $39,610 / $24,010

Item Name: Ring of Alertness
Description: This magical ring automatically casts the Awaken spell (M90) on the wearer should they become physically stunned, mentally stunned, asleep, or unconcious in any way (Link).
Materials Cost: $10 copper ring
Enchantments: Awaken - 300 mana + Power (1) - 500 mana + Link - 200 mana
Notes: -
Price: $33,010 / $20,010

Item Name: Artifact Amulet of the Divine Body
Description: This powerful amulet transforms the wearer's body into a greatly enhanced version of itself, giving them +56 to ST, DX, and HT.
Materials Cost: $(cost of amulet)
Enchantments: Might (+5 ST) - 7500 mana + Grace (+5 DX) - 10,000 + Vigor (+5 HT) - 7500 mana.
Notes:
Price: $825,000 / $500,000
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